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Calef, Chris; Vilbrandt, Turlif; Vilbrandt, Carl; Goodwin, Janet; Goodwin, James – 2002
As museums and educators struggle with the challenges of presenting their material in a digital format, many overlook the application that has spearheaded the development of virtual reality for the average consumer: 3D realtime game engines. These 3D game engines offer greater versatility, usability, maturity, simulation, and codebase than most…
Descriptors: Computer Games, Computer Simulation, Foreign Countries, Higher Education
Akahori, Kanji – Programmed Learning and Educational Technology, 1988
Discussion of problems encountered in educational software development in Japan is the second of a two-part series on evaluation of Japanese microcomputer-based software. Problems associated with content, learner attitude, and graphics presentation are described, and future challenges in simulation and integrating courseware with other teaching…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Courseware


