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Louis Lafleur – Technology in Language Teaching & Learning, 2024
Gamification in second language acquisition research is a popular topic, but there are few empirical comparative studies in the literature. This quasi-experimental mixed-approach study enrolled 77 Japanese university EFL learners to enable a comparison between two digital vocabulary flashcard learning software conditions carefully designed by the…
Descriptors: Second Language Instruction, Gamification, English (Second Language), Second Language Learning
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Li, Ke; Peterson, Mark; Wan, Jiahui – International Journal of Computer-Assisted Language Learning and Teaching, 2022
Despite the increasing awareness of digital games' potential for language learning, only a handful of studies focus on their integration into classrooms. Informed by bridging activities, this mixed methods case study recruited six students to engage in instructed gameplay in class and game-related activities after class. Both qualitative and…
Descriptors: Video Games, Second Language Learning, Academic Achievement, Learner Engagement
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Yurika Ito – JALT CALL Journal, 2024
As emerging technologies rapidly evolve, language teachers in the 21st century face an increasing challenge in determining how to integrate them into their language classrooms. The existing literature emphasises that a crucial element for successful technology integration is for teachers to hold sufficient proficiency in technology and adopt…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Language Teachers, Faculty Development
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Andersson, Shawn – JALT CALL Journal, 2022
Digital game-based language learning (DGBLL) is a field that promotes language learning by combining game entertainment and mechanics inducive to learning. Researchers have proposed evidence of various language-learning benefits, yet downsides persist, such as negative stigmas, a lack of participation of non-gamers, and potential adverse…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Learning
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Wiboolyasarin, Watcharapol; Jinowat, Nattawut; Wiboolyasarin, Kanokpan; Kamonsawad, Ruedee; Tiranant, Phornrat; Boonyakitanont, Poomipat – Asian-Pacific Journal of Second and Foreign Language Education, 2023
The use of three-dimensional virtual worlds (3DVWs) in language education has been widely acknowledged in the field, and researchers have expressed a growing interest in their proliferation in second language (L2) learning and instruction. In order to improve the Thai-speaking abilities of learners of Thai as a foreign language (TFL) in three…
Descriptors: Undergraduate Students, Cross Cultural Studies, Second Language Learning, Second Language Instruction
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Cruz, Jehan – International Journal on Social and Education Sciences, 2023
Computer-mediated form of language learning provides the opportunity to engage in meaningful and authentic interaction in the target language. Through interaction and collaboration, learners are said to develop a sense of autonomy (Little, 2001). Studies from the literature show that Japanese learners do not lack the capacity for self-directed…
Descriptors: Second Language Learning, Computer Assisted Instruction, Interaction, English (Second Language)
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Paul Raine – Technology in Language Teaching & Learning, 2023
Before the COVID-19 pandemic, universities in Japan had been slow to transition from paper-based to digital methods and materials. In addition, the most applicable theories for teaching and learning languages with digital technologies had not been considered deeply by many university teachers, and their beliefs about these theories had not been…
Descriptors: Teacher Attitudes, College Faculty, Second Language Learning, Second Language Instruction
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Istifci, Ilknur; Dogan Ucar, Asiye – Journal of Educational Technology and Online Learning, 2021
The various possibilities that social media offers to language learners and teachers have long been recognized by researchers within the field of language instruction, and many studies have been carried out in an attempt to address and unpack its potential contributions. This paper aims to review such research on the use of mainstream social media…
Descriptors: Social Media, Second Language Instruction, Technology Uses in Education, Videoconferencing
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Iino, Atsushi; Wistner, Brian – Research-publishing.net, 2021
This study investigated the effects of using an online High Variability Phonetic Training (HVPT) program for university students whose first language is Japanese and who studied English as a foreign language. The target sounds were English fricatives, which many of the participants felt were challenging to distinguish and articulate. The training…
Descriptors: Teaching Methods, Phonetics, Second Language Learning, Second Language Instruction
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Tsubak, Michiko; Maeda, Yoshihiro – Education and Information Technologies, 2020
The Ministry of Education, Culture, Sports, Science and Technology in Japan (2011) started the 'Foreign Language Activities' in fifth grade based on the new Courses of Study in April of 2011. The ministry has considered beginning this course in third grade and the 'English Course' in 5th grade in order to improve students' reading, writing,…
Descriptors: Educational Technology, Individual Differences, Instructional Effectiveness, English (Second Language)
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Rivers, Damian J. – Journal of Educational Computing Research, 2021
Computer-mediated learning initiatives have recently increased due to the novel coronavirus pandemic. Implications are thus created for self-regulation, learning and achievement as computer-mediated learners face unique motivational and metacognitive demands. The current research uses a serial mediation approach to test the effect of goal…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
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Takimoto, Masahiro – IAFOR Journal of Education, 2023
This study investigated the relationship between a metaphor-based approach to teaching English as a foreign language (EFL) and involvement of the brain's right hemisphere. Specifically, it examined learners' understanding of three levels of sureness associated with different expressions in English -- those that are "certain,"…
Descriptors: Brain Hemisphere Functions, Figurative Language, Teaching Methods, English (Second Language)
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Leander S. Hughes – Technology in Language Teaching & Learning, 2023
Previous research comparing communicative to non-communicative computer-mediated tasks requiring output production found an advantage in L2 vocabulary learning efficiency in favor of the communicative task (Hughes, 2023). The present study analyzes the chat data from Hughes (2023) to determine what features of interaction may have contributed to…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Task Analysis
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Abe, Makoto – Computer Assisted Language Learning, 2021
Web-based writing tools, which allow multiple writers to share and edit the same document, have attracted significant attention as computer-assisted language learning tools in the past decade. However, how L2 writers contribute to the shared document as a social action for interacting with other cowriters remains underexplored in L2 research.…
Descriptors: Interaction, Interpersonal Competence, Asynchronous Communication, Computer Mediated Communication
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Wang, Qiao – International Journal of Computer-Assisted Language Learning and Teaching, 2020
The study is the second in a series of mixed-methods studies on the integration of The Sims 4, a life-simulation game, into language classrooms. In this study, the researcher explores the effect of game-based language learning (GBLL) on students' English communicative competence from three aspects, interaction, fluency and content, in a Japanese…
Descriptors: Communicative Competence (Languages), English (Second Language), Language Fluency, Second Language Learning
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