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Cheng Yang; Rui Li; Lu Yang – Journal of Educational Computing Research, 2025
Despite the increasing adoption of generative artificial intelligence (GenAI) to facilitate second language (L2) writing, current reviews are insufficient in their depth and scope to effectively highlight the forefront of research trends. To bridge the gap, this paper synthesizes findings from 73 empirical studies on GenAI-assisted L2 writing…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Second Language Instruction
Qiao Wang; Ralph L. Rose; Ayaka Sugawara; Naho Orita – Vocabulary Learning and Instruction, 2025
VocQGen is an automated tool designed to generate multiple-choice cloze (MCC) questions for vocabulary assessment in second language learning contexts. It leverages several natural language processing (NLP) tools and OpenAI's GPT-4 model to produce MCC items quickly from user-specified word lists. To evaluate its effectiveness, we used the first…
Descriptors: Vocabulary Skills, Artificial Intelligence, Computer Software, Multiple Choice Tests
Blake, John – Research-publishing.net, 2020
This article describes the development of a tense and aspect identifier, an online tool designed to help learners of English by harnessing a natural language processing pipeline to automatically classify verb groups into one of 12 grammatical tenses. Currently, there is no website or application that can automatically identify tense in context,…
Descriptors: Verbs, Computer Software, Teaching Methods, Computer Assisted Instruction
Mirzaei, Maryam Sadat; Zhang, Qiang; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2019
We developed a story creation platform that allows for collaborative content creation in a 3D environment by utilizing avatars, animations, objects, and backgrounds. Our story envisioning platform provides a shared virtual space that promotes collaborative interaction for story construction, involving a high degree of learner input and control. It…
Descriptors: Cooperative Learning, Computer Simulation, Story Telling, Second Language Learning

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