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Spektor-Levy, Ornit; Granot-Gilat, Yael – Interdisciplinary Journal of E-Learning and Learning Objects, 2012
The goal of this study was to examine the impact of a one-to-one program on the implementation of learning skills, information literacy, and the usage of computerized tools among students. These skills are part of the demands placed upon schools to develop 21st century competencies. Seventh and ninth grade students participated in this study…
Descriptors: Program Effectiveness, Information Literacy, Middle School Students, Learning Strategies
Rosen, Yigal; Beck-Hill, Dawne – Journal of Research on Technology in Education, 2012
This study provides a comprehensive look at a constructivist one-to-one computing program's effects on teaching and learning practices as well as student learning achievements. The study participants were 476 fourth and fifth grade students and their teachers from four elementary schools from a school district in the Dallas, Texas, area. Findings…
Descriptors: Foreign Countries, Constructivism (Learning), Reading Achievement, Educational Benefits
Druckman, Daniel; Ebner, Noam – Simulation & Gaming, 2008
In this article, the authors report the results of two experiments that explored hypotheses about the relative learning advantages of role-play and scenario design. The experiments were conducted with similar student populations in Australia and Israel. Using a matched-pairs design, participants were randomly assigned to design and role-play…
Descriptors: Control Groups, Play, Educational Change, Lecture Method