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Rahmat, Anggi Datiatur; Kuswanto, Heru; Wilujeng, Insih; Perdana, Riki – Journal of Education and e-Learning Research, 2023
Technology has an essential role in the educational field. Technology-based mobile has the potential to improve education through Augmented Reality (AR). This study investigates the effect of mobile augmented reality on physics learning achievement and students' opinions on using this technology. The study used a convergent parallel pattern from…
Descriptors: Foreign Countries, Educational Technology, Telecommunications, Handheld Devices
Irwanto Irwanto; Tiranika Lintangnicita; Ucu Cahyana; Jeongho Cha – Discover Education, 2025
This study investigated the effect of immersive virtual reality (VR) on 11th-grade students' creative thinking disposition (CTD) and academic achievement in chemistry. A quasi-experimental pretest-posttest non-equivalent control group design was employed, involving 86 students (36 males and 50 females) aged 16-18 years from a public senior high…
Descriptors: Computer Simulation, Grade 11, High School Students, Creative Thinking
Amin, Dwi Isnaini; Ikhsan, Jaslin – European Journal of Educational Research, 2021
This study was conducted to determine the effectiveness of virtual laboratory based on semi second life (s-SL) on higher order thinking skills of general senior secondary school in chemistry learning process. The research design was adopted posttest only design approach to a quasi-experimental. This study was conducted in the one of public general…
Descriptors: Thinking Skills, Computer Simulation, Science Laboratories, High School Students
Suprapto, Nadi; Ibisono, Handal Setyo; Mubarok, Husni – Journal of Technology and Science Education, 2021
Planetary motion in physics learning is an abstract concept and requires high reasoning. This article is one of the augmented realities (AR)-based pocketbook development on the planetary motion, focusing on student learning achievement. The study used the ADDIE model : "Analysis-Design-Development-Implementation-Evaluation". In the…
Descriptors: Science Education, Physics, Motion, Astronomy
Wahyu, Yuliana; Suastra, I. Wayan; Sadia, I. Wayan; Suarni, Ni Ketut – International Journal of Instruction, 2020
This study aims at describing the effectiveness of Mobile Augmented Reality (MAR) Assisted STEM-Based Learning on Scientific Literacy and Students' Achievement. This Quasi-Experimental research employed posttest-only control group design. It was conducted at the fourth-grade students of the Elementary School Teacher Program of Saint Paul…
Descriptors: Computer Simulation, Instructional Effectiveness, STEM Education, Scientific Literacy
Weng, Cathy; Rathinasabapathi, Abirami; Weng, Apollo; Zagita, Cindy – Journal of Educational Computing Research, 2019
This study aimed to explore whether the integration of virtual reality and augmented reality used in a specially designed science book could improve the students' science concept learning outcomes. A true experimental research design was conducted to check the effectiveness of the specially designed book in terms of learners' achievement. The…
Descriptors: Science Instruction, Computer Simulation, Simulated Environment, Textbooks

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