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Ivatul Laily Kurniawati; Punaji Setyosari; I Wayan Dasna; Henry Praherdhiono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The era of Industrial Revolution 4.0 has triggered an explosion of digitalization in all fields, especially information. This era of Industrial Revolution 4.0 has led to a shift in learning from face-to-face learning in the classroom to online learning. This study will determine students' argumentation skills and self-directed learning (SDL) in…
Descriptors: Problem Based Learning, Flipped Classroom, Persuasive Discourse, Independent Study
Sigit D. Laksana; Punaji Setyosari; Henry Praherdhiono; Dedi Kuswandi; Dahlia Jannan – Pegem Journal of Education and Instruction, 2024
Mathematics is one of the essential subjects for students because it focuses more on the ability to remember, memorize, and interpret. In addition, gamification in mathematics is excellent since it promotes critical and creative problem-solving and enhances children's metacognitive abilities. This experimental study investigates the impact of…
Descriptors: Gamification, Metacognition, Mathematics Skills, Problem Solving
Aminatun, Tien; Subali, Bambang; Yuningsih; Dwiyani, Arsi; Prihartina, Irma; Meliana, Dwi – Anatolian Journal of Education, 2022
This was second year's research in developing a biology learning module of ecosystem material that promotes mobile android-based local region potentials, after first year conducted a field examination on android e-module and limited testing in East Lombok Regency, West Nusa Tenggara and Sleman Regency, D.I. Yogyakarta. The second-year research…
Descriptors: High School Students, Handheld Devices, Foreign Countries, Telecommunications
Kristiantari, Maria Goreti Rini; Widiana, I. Wayan; Tristiantari, Ni Ketut Desia; Rediani, Ni Nyoman – Journal of Education and e-Learning Research, 2022
The aim of this study was to analyze the impact of Problem Based Learning (PBL) with the support of Prezi media on scientific literacy and independence. The research design used was quasi-experimental in nature. The sample of this study consisted of 59 fourth grade students. Data were collected using a test and a questionnaire. The instruments…
Descriptors: Educational Technology, Multimedia Materials, Problem Based Learning, Scientific Literacy
Aristin, Nevy Farista; Hastuti, Karunia Puji; Arisanty, Deasy; Adyatma, Sidharta; Donna, Christiana – Journal of Education and Learning (EduLearn), 2023
Online learning causes teachers to be considered more active than students, so students' higher-order thinking skills decrease. Limited face-to-face learning is a new normal policy in the field of education. Learning models can be one way to recreate active learning to improve student's learning outcomes. This study determines the effectiveness of…
Descriptors: Instructional Effectiveness, Problem Based Learning, Outcomes of Education, Geography Instruction
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
P. Prasetiyo; Mimien Henie Irawati Al Muhdhara; I. Ibrohim; Murni Saptasari – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Low literacy levels are believed to be one of the causes of environmental damage problems. It is felt that the current implementation of the problem-based learning model is still not optimal in increasing students' environmental literacy, especially regarding sustainable issues. This research aims to (1) produce a sustainable issue-based learning…
Descriptors: Foreign Countries, Problem Based Learning, Literacy, Environmental Education
Nurrijal; Setyosari, Punaji; Kuswandi, Dedi; Ulfa, Saida – Electronic Journal of e-Learning, 2023
The Creative Problem Solving (CPS) process is a conceptual model that focuses on using higher-order thinking skills in order to overcome authentic problems during learning. The CPS process offers a structured methodology to enhance every learner's solid critical, creative, and innovative thinking skill. The application of the CPS method has been…
Descriptors: Creative Thinking, Problem Solving, Instructional Design, Higher Education
Hamzah; Tambak, Syahraini; Hamzah, Muhammad Luthfi; Purwati, Astri Ayu; Irawan, Yuda; Umam, Muhammad Isnaini Hadiyul – International Journal of Instruction, 2022
This study aimed at creating LMS-based blended learning using the Web-Centric Course (WCC) model for Islamic studies as a course according to the curriculum demands. This study was an R&D (Research and Development) with ADDIE (Analysis, Design, Development, Implementation and Evaluate) design as the learning model combined with the steps of…
Descriptors: Religious Schools, Islam, Blended Learning, Integrated Learning Systems
Yustina; Mahadi, Imam; Ariska, Devi; Arnentis; Darmadi – International Journal of Instruction, 2022
This study aims to analyze the effect of e-learning based on the problem-based learning (PBL) model on students' creative thinking skills during the COVID-19 pandemic. The research was conducted using quasi-experimental design and pretest post-test control group design, which was conducted at As-Shofa Islamic Senior High School, Pekanbaru,…
Descriptors: Educational Technology, Electronic Learning, COVID-19, Pandemics
Ananda, Lintang Rizkyta; Rahmawati, Yuli; Khairi, Fauzan – Journal of Technology and Science Education, 2023
This project seeks to foster students' critical thinking abilities through the incorporation of Design Thinking with STEAM-PjBL in a chemistry redox process. 41 grade 10 students from a high school in Rangkasbitung, Banten, Indonesia participated in this study. Learning was facilitated by using a variety of online platforms, including Edmodo,…
Descriptors: Critical Thinking, Thinking Skills, Chemistry, Science Instruction
Tendrita, Miswandi; Azzajjad, Muhammad Fath; Ahmar, Dewi Satria – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2022
Problem-solving skills are essential to help students in expressing their ideas. However, problem posing is a method that can empower problem-solving skills. This study aims to determine the effectiveness of mind mapping assisted with a problem-posing method in online Schoology-based learning. This experimental research used the posttest-only…
Descriptors: Problem Solving, Cognitive Mapping, Thinking Skills, Integrated Learning Systems
Prahani, Binar Kurnia; Rizki, Iqbal Ainur; Nisa, Khoirun; Citra, Nina Fajriyah; Alhusni, Hanan Zaki; Wibowo, Firmanul Catur – Journal of Technology and Science Education, 2022
The magnetic field is a more complex and abstract physics subject than other physics subjects, causing students' low ability to solve problems. So there is a need for learning instruments to overcome these problems, especially when online learning during the COVID-19 pandemic. Research creates and implements an online problem-based learning (OPBL)…
Descriptors: Online Courses, Problem Based Learning, Educational Technology, Animation
Munawaroh; Setyani, Nanik Sri; Susilowati, Lina; Rukminingsih – International Journal of Instruction, 2022
The limitation of face-to-face meetings imposed by the COVID-19 pandemic has encouraged education environment to develop learning models with technology which can be integrated with Electronic-Problem-Based Learning (E-PBL). The study revealed whether the E-PBL Model, significantly affected (1) motivation, (2) learning interest, (3) achievement,…
Descriptors: COVID-19, Pandemics, Educational Technology, Problem Based Learning
Shalsa Billa Ardhana Neswary; Binar Kurnia Prahani – Anatolian Journal of Education, 2023
The merdeka curriculum is a curriculum whose learning structure is divided into two main activities, namely learning that refers to student learning outcomes in each subject and projects to strengthen the Pancasila student profile. A digital pocketbook is an electronic book that contains information in the form of text or images that can be…
Descriptors: Science Curriculum, Physics, Electronic Learning, Electronic Publishing