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Faozi, Ferdinand Hanif; Handayani, Putu Wuri – Electronic Journal of e-Learning, 2023
The purpose of the research is to analyze the factors that influence the continuance intention to use Mobile-Assisted Language Learning (MALL) applications in the context of language courses in Indonesia. The study aims to understand the key factors that contribute to users' intention to continue using MALL applications, particularly in the…
Descriptors: Computer Assisted Instruction, Second Language Learning, Foreign Countries, Intention
Heri Mudra – Journal of Learning for Development, 2025
This study investigated English-as-a-Foreign-Language (EFL) learners' preferences, activities, rationales, and barriers in utilising mobile technologies within pre-class sessions in a flipped learning context. A total of 279 university EFL learners participated in a closed and open-ended survey study. The findings revealed that learners preferred…
Descriptors: English (Second Language), Second Language Learning, College Students, Electronic Learning
Nursakinah, Yulianita; Prima, Eka Cahya; Agustin, Rika Rafikah – Journal of Science Learning, 2023
The lack of digital media to support middle school chemistry learning needs further expanded. Hence, an Android application as a learning media on acid, base, and salt topics was needed. This study aims to develop FunLABS (Fun Learning Acid, Base, and Salt) android-based applications. This study used a DDD-E model of development as a research…
Descriptors: Handheld Devices, Computer Oriented Programs, Chemistry, Science Instruction
Wong, Paulina Pui Yun; Wong, Gary Wai Chung; Techanamurthy, Umawathy; Mohamad, Wan Syukriah Binti; Febriana, Aderina; Chong, James Chit Ming – Knowledge Management & E-Learning, 2022
The importance of social networks has increased in recent decades, yet the use of social learning in higher education is nascent. Little is known how to foster high levels of social learning discourse among students in higher education classrooms. To address this gap, the present study analyses the use of a mobile application (Soqqle) for sharing…
Descriptors: College Students, Computer Oriented Programs, Handheld Devices, Computer Mediated Communication
Hendikawati, Putriaji; Zahid, Muhammad Zuhair; Arifudin, Riza – International Journal of Instruction, 2019
Computer Assisted Instruction (CAI) is one form of advances in information technology and computers that are proliferating today that can access anywhere and can be utilised as innovative learning resources. This research aims to develop Android-based Computer Assisted Instruction and evaluate its effectiveness. The Android-based CAI media were…
Descriptors: Handheld Devices, Computer Assisted Instruction, Instructional Effectiveness, Independent Study
Muhammad Andiri Hendrawan; Romadhani Ardi – International Society for Technology, Education, and Science, 2023
The use of smartphones has become a primary need in supporting human daily activities. With the presence of a smartphone, various activities can be carried out only through an application. One application that is currently popular with Indonesians is an investment application with products such as stocks, mutual funds, and crypto. The presence of…
Descriptors: Handheld Devices, Computer Oriented Programs, Models, Investment
Pinta Dewi Lestari; Baiduri Baiduri; Siti Khoiruli Ummah – Journal of Education and Learning (EduLearn), 2024
Student's critical thinking skills that are currently still low are important to develop because they affect the way students think in solving problems. The problem-based learning model with the inquiry method used to help improve student's critical thinking skills. The iSpring learning media used can help students understand the material. The…
Descriptors: Problem Based Learning, Inquiry, Computer Oriented Programs, Critical Thinking
Susilana, Rudi; Rullyana, Gema; Ardiansah; Wulandari, Yayu – International Journal of Instruction, 2022
This study aimed to develop a web-based Pedagogia Dictionary application, which is a special dictionary in the field of education and learning. This research was conducted using the D & D (Design and Development) approach or development research that produces a product. This study adopted the stages of the Ellis & Levy (2010) development…
Descriptors: Foreign Countries, Dictionaries, Electronic Publishing, Education
Pratidhina, Elisabeth; Pujianto; Sumardi, Yosaphat – International Journal of Instruction, 2019
The research aims to: (1) produce a computer program as a learning resource on gas law topics; (2) determine the appropriateness and quality of the computer program; and (3) describe the effectiveness of the computer program to help students in learning the concept of gas law. We employed 4D (define, design, develop, disseminate) models in this…
Descriptors: Foreign Countries, High School Students, Secondary School Science, Physics
Pitoyo, Muhammad Dafit; Sumardi; Asib, Abdul – International Online Journal of Education and Teaching, 2019
Test anxiety always makes students afraid of doing the test because they probably think that they will fail. To overcome the problem, the teacher then used gamification based assessment. Furthermore, the study investigates the category of students test anxiety, students' attitudes toward Quizizz and the students' preference toward the elements of…
Descriptors: Test Anxiety, Computer Oriented Programs, Educational Games, Game Based Learning
Chairul Huda Atma Dirgatama; Sigit Permansah; Dede Rusmana – Journal of Education and Learning (EduLearn), 2024
This research investigates how a mobile-based archive application and digital literacy impact pre-service administrators' understanding of the smart village concept in rural governance. It uses a quantitative approach with a questionnaire given to 100 pre-service administrators to evaluate their attitudes towards these factors. Validity and…
Descriptors: Digital Literacy, Handheld Devices, Telecommunications, Administrators
Monalisa Pasaribu; Juli Yanti Damanik; Tahan H. J. Sihombing – Journal of English Teaching, 2025
Today's trend of teaching has changed quite significantly. After conducting online teaching, innovations in teaching are mushrooming. One such innovation explored in this study is the use of a mobile application as a classroom intervention tool in a TOEFL preparation class. The objectives of this study were to investigate students' performance…
Descriptors: Foreign Countries, English (Second Language), Language Teachers, Teacher Education
Mochamad Kamil Budiarto; Gunarhadi Gunarhadi; Abdul Rahman – Journal of Education and Learning (EduLearn), 2024
Integration of information and communication technology (ICT) in teacher education is a means to support the teaching and learning process. Good teaching by utilizing technology certainly requires changes, especially in the realm of pedagogy, but teachers apparently do not have enough ability to optimize ICT in the learning process. In fact, ICT…
Descriptors: Outcomes of Education, Computer Oriented Programs, Technology Uses in Education, Technology Integration
Putri Sekar Melati; Eka Cahya Prima; Eliyawati – Journal of Science Learning, 2023
The topic of the Human Reproductive System integrated with comprehensive sex education was selected for this research because the concept of the human reproductive system is highly related to daily life. This study aims to develop an Android game application named "HUPROSED" for learning media on human reproductive system topics…
Descriptors: Educational Games, Handheld Devices, Computer Oriented Programs, Educational Technology
Asri Widowati; Rizki Arumning Tyas – Cogent Education, 2024
Mobile-based learning has emerged as the best solution for the constraints posed by traditional educational methods. This article makes an important contribution by filling the research gap in current trends in mobile inquiry-based learning in science and providing valuable insights for educational researchers and practitioners in developing more…
Descriptors: Electronic Learning, Science Education, Educational Trends, Educational Research

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