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Zainuddin, Zamzami; Farida, Ratna; Keumala, Cut Muftia; Kurniawan, Rudi; Iskandar, Hadi – Interactive Technology and Smart Education, 2022
Purpose: This study aims to present research evidence on the relevance of online gamification flip learning as a pedagogical instruction in promoting learning engagement when college students are impacted by the coronavirus pandemic. In this study, a gamified formative assessment was used to examine learner engagement and to evaluate the…
Descriptors: Synchronous Communication, Electronic Learning, Flipped Classroom, Formative Evaluation
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Nurul Aini; Iwan Kurniarahman; Utami Widiati; Bambang Yudi Cahyono; Yazid Basthomi – Issues in Educational Research, 2024
Our research investigated the integration of artificial intelligence in education (AIEd), focusing on Indonesian university students' perspectives. A quantitative survey design was based on the Technology Acceptance Model (TAM), a framework focused on perceived usefulness, modified by adding items related to affective aspects: interest, needs,…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Artificial Intelligence
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists