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Dessy Seri Wahyuni; I. Gede Partha Sindu; I Ketut Sida Arsa; Sanatang Sanatang – Interactive Technology and Smart Education, 2025
Purpose: The purpose of this paper was to investigate the influence of augmented reality (AR) on the vocational equity of students in vocational high school (VHS). This research mediator is bespoke personalization knowledge, experience of ephemeral elevation, and transverse skill based on the theories of mental imagery and cognitive load.…
Descriptors: Computer Simulation, High School Students, Career and Technical Education, Knowledge Level
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists