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Julia Mang; Helmut Küchenhoff; Sabine Meinck – Large-scale Assessments in Education, 2024
Stratification is an important design feature of many studies using complex sampling designs and it is often used in large-scale assessment (LSA) studies, such as the "Programme for International Student Assessment" (PISA), for two main reasons. First, stratification variables that achieve a high between and low within strata variance…
Descriptors: Foreign Countries, Achievement Tests, International Assessment, Secondary School Students
Yining Zhao; Yavor Bozhkov; Xiaolei Chen; Katharina Fuchs; Michael Buchfelder; Lars Fester; Daniela Souza de Oliveira; Alessandro Del Vecchio; Thomas Kinfe – Educational Technology Research and Development, 2025
To date, neuroanatomy education courses are still based on two-dimensional (2D) illustrations combined with cadaver dissections. To gain a more comprehensive understanding of neuroanatomy, we offered mixed reality experience using a head-mounted device (HMD) for medical students during their neuroanatomy course. This pilot study´s purpose was to…
Descriptors: Anatomy, Medical Education, Computer Simulation, Computer Uses in Education
Azaan Vhora; Ryan L. Davies; Kylie Rice – Psychology Learning and Teaching, 2024
Background: Objective Structured Clinical Examinations (OSCEs) are a simulation-based assessment tool used extensively in medical education for evaluating clinical competence. OSCEs are widely regarded as more valid, reliable, and valuable compared to traditional assessment measures, and are now emerging within professional psychology training…
Descriptors: Psychology, Higher Education, Psychometrics, Objective Tests
Sophie E. Stallasch; Oliver Lüdtke; Cordula Artelt; Larry V. Hedges; Martin Brunner – Educational Psychology Review, 2024
Well-chosen covariates boost the design sensitivity of individually and cluster-randomized trials. We provide guidance on covariate selection generating an extensive compilation of single- and multilevel design parameters on student achievement. Embedded in psychometric heuristics, we analyzed (a) covariate "types" of varying…
Descriptors: Academic Achievement, Intervention, Foreign Countries, Research Methodology
Carolina Pacheco de Oliveira; Diego Castro Fettermann; Edwin Guillermo Castro Delgado; Francisco Antonio Moncayo – Journal of Workplace Learning, 2024
Purpose: This study aims to analyze the relationship between users' perceived barriers to using virtual and augmented reality technology from stakeholders, identifying perspectives and gaps regarding technology acceptance. Design/methodology/approach: The Decision-Making Trial and Evaluation Laboratory method is useful for quantitatively…
Descriptors: Computer Simulation, Industry, Correlation, Barriers
Stengelin, Roman; Haun, Daniel B. M.; Kanngiesser, Patricia – Child Development, 2023
Interactions with peers are fundamental to socio-cognitive development, but assessing peer interactions in standardized experiments is challenging. Therefore, researchers commonly utilize puppetry to simulate peers. This Registered Report investigated urban German children's (Age[subscript Range] = 3.5-4.5 years; N = 144; 76[male gender symbol])…
Descriptors: Peer Relationship, Simulation, Puppetry, Preschool Children
Aigul I. Akhmetova; Salima S. Seitenova; Begzod K. Khodjaev; Odinakhon R. Jamoldinova; Saule Z. Yerkebaeva; Kenzhegul U. Kazybayeva – Contemporary Educational Technology, 2025
This study presents the first comprehensive dual-database bibliometric analysis of game-based learning research, investigating its evolution between 2015 and 2024 through analysis of 34,125 documents from Scopus (18,487) and Web of Science (WoS) (15,638) using advanced visualization techniques. The findings reveal consistent field expansion with…
Descriptors: Game Based Learning, Bibliometrics, Educational Research, Periodicals
Wiebke M. Roling; Marcus Grum; Norbert Gronau; Annette Kluge – Journal of Workplace Learning, 2024
Purpose: The purpose of this study was to investigate work-related adaptive performance from a longitudinal process perspective. This paper clustered specific behavioral patterns following the introduction of a change and related them to retentivity as an individual cognitive ability. In addition, this paper investigated whether the occurrence of…
Descriptors: Foreign Countries, Behavior Patterns, Retention (Psychology), Manufacturing Industry
Johanna Börsting; Veronica Schwarze; Farbod Aprin; Nils Malzahn; H. Ulrich Hoppe; Sabrina C. Eimler – Journal of Children and Media, 2025
Social media offer valuable benefits ranging from social exchange to entertainment. However, everyday racism is also part of many users' daily social media experience. Unlike overt racist attacks such as name-calling or humiliation, everyday racism often manifests in subtle, unconscious assumptions and remarks that may initially appear harmless…
Descriptors: Foreign Countries, Social Media, Adolescents, Racism
Miriam Mulders; Kristian H. Träg; Lara Kirner – Instructional Science: An International Journal of the Learning Sciences, 2025
One discussion in the context of education for sustainable development centers around the importance of suitable teaching materials for promoting pro-environmental attitudes. Especially applications that let learners travel to otherwise difficult to reach places seem promising for digital sustainability education that is both accessible and…
Descriptors: Foreign Countries, Secondary School Students, Biodiversity, Sustainable Development
Ludwig, Sabrina; Rausch, Andreas – Journal of Computer Assisted Learning, 2023
Background: Problem-solving competences have evolved into key skills for professionals. Computer-based business simulations enable the analysis of problem-solving processes beyond end results. An important aspect of successful problem-solving is to systematically use built-in tools and process the provided information efficiently. Objectives: This…
Descriptors: Problem Solving, Information Retrieval, Computer Simulation, Business
Elisabeth Bauer; Michael Sailer; Frank Niklas; Samuel Greiff; Sven Sarbu-Rothsching; Jan M. Zottmann; Jan Kiesewetter; Matthias Stadler; Martin R. Fischer; Tina Seidel; Detlef Urhahne; Maximilian Sailer; Frank Fischer – Journal of Computer Assisted Learning, 2025
Background: Artificial intelligence, particularly natural language processing (NLP), enables automating the formative assessment of written task solutions to provide adaptive feedback automatically. A laboratory study found that, compared with static feedback (an expert solution), adaptive feedback automated through artificial neural networks…
Descriptors: Artificial Intelligence, Feedback (Response), Computer Simulation, Natural Language Processing
Luocheng Zhang; Freyr Patterson; Adriana Penman; Roma Forbes – Advances in Health Sciences Education, 2025
Simulation-based learning (SBL) is an important component in health professions education and serves as effective preparation or a substitution for clinical placements. Despite their widely accepted benefits, students from culturally and linguistically diverse (CALD) backgrounds may not experience the same learning outcomes from engaging in SBL as…
Descriptors: Allied Health Occupations Education, Student Diversity, Cultural Differences, Language Usage
Ming Hu; K. C. Fryer; Adam Heet; Jacob Mathis – Journal of Civil Engineering Education, 2025
This study explores the integration of immersive virtual reality (IVR) in teaching carbon-neutral development, focusing on experiential learning. Utilizing a case study approach with the Hafencity project in Hamburg, Germany, the research evaluates IVR as an educational tool to deliver an immersive learning experience in carbon-neutral development…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Experiential Learning
Boettcher, K.; Terkowsky, C.; Schade, M.; Brandner, D.; Grünendahl, S.; Pasaliu, B. – European Journal of Engineering Education, 2023
A newly-developed online laboratory experiment in immersive virtual reality (VR) is used for process engineering students. A digital twin (DT) of a jet pump was realised using the game engine Unreal Engine 4. The chance was taken for an instructional redesign deviating from the conventional cookbook-experiment to better integrate the changing…
Descriptors: Computer Simulation, Laboratories, Engineering Education, Problem Solving

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