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Min Tang; Sebastian Hofreiter; Christian H. Werner; Aleksandra Zielinska; Maciej Karwowski – Journal of Creative Behavior, 2025
Recent research suggests that working with generative artificial intelligence (AI), such as ChatGPT, can produce more creative outcomes than humans alone. However, does AI retain its creative edge when humans have access to alternative information sources, such as another human or the internet. We explored this question in a between-group…
Descriptors: Creative Thinking, Man Machine Systems, Interaction, Internet
Puente-Diaz, Rogelio; Toptas, Seda Dilan; Cavazos-Arroyo, Judith; Wimschneider, Christine; Brem, Alexander – Journal of Creative Behavior, 2020
In two studies, one in Mexico and another one in Germany, we examined the indirect influence of self-reported multicultural experience on creative potential, through its influence on creative self-efficacy, and its direct influence on creative personal identity. In both studies, business students from Mexico and Germany completed a battery of…
Descriptors: Foreign Countries, Creativity, Cultural Awareness, Self Efficacy
Müller, Swantje; Pietzner, Verena Pietzner – EURASIA Journal of Mathematics, Science and Technology Education, 2020
Creativity is an important skill that will increasingly play a role in the future professional sphere, not only in arts and crafts professions but also in science, technology, engineering and mathematics (STEM) professions. It is precisely in this field that new methods and products have to be constantly developed. Therefore, the promotion of high…
Descriptors: Creative Thinking, Problem Solving, Competition, Science Activities
Primus, Dirk J.; Sonnenburg, Stephan – Creativity Research Journal, 2018
The flow experience can be an important precursor to high levels of creativity and innovation. Prior work has identified and conceptualized the key elements of the flow experience in cocreative activities as individual flow corridor, individual flow feeling, and group flow. Surprisingly, the flow experience is underrepresented in theory and…
Descriptors: Creative Thinking, Toys, Teaching Methods, Educational Games
Scheer, Andrea; Noweski, Christine; Meinel, Christoph – Design and Technology Education, 2012
In an ever changing society of the 21st century, there is a demand to equip students with meta competences going beyond cognitive knowledge. Education, therefore, needs a transition from transferring knowledge to developing individual potentials with the help of constructivist learning. Advantages of constructivist learning, and criteria for its…
Descriptors: Teachers, Teaching Methods, Learning Strategies, Foreign Countries
Tucha, Lara; Tucha, Oliver; Sontag, Thomas A.; Stasik, Dorota; Laufkotter, Rainer; Lange, Klaus W. – Journal of Attention Disorders, 2011
Objective: Two studies were performed to assess both divergent and convergent thinking in adults with ADHD. Method: The first study compared the problem-solving abilities of healthy participants (N = 144) and unmedicated adults with ADHD (N = 144). In the second study, problem-solving abilities of adults with diagnosed ADHD (N = 22) were examined…
Descriptors: Attention Deficit Hyperactivity Disorder, Problem Solving, Creative Thinking, Convergent Thinking
Jahnke, Isa – International Journal of Mobile and Blended Learning, 2013
Creativity is socially constructed and is not an objective fact at all. How do teachers perceive students' creativity and how can they foster students' creative learning? From two case studies, one in higher education and a second on iPad-classrooms in schools, the paper reflects on didactical concepts for creativity using mobile devices.…
Descriptors: Educational Practices, Handheld Devices, Alignment (Education), Instructional Design

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