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Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere Network (Every Learner), whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Morin, Jennifer; Tamberelli, Frank; Buhagiar, Tarek – Journal of Education for Business, 2020
Many educators utilize simulations to create active learning environments suitable for learning outcome achievement and soft skill development, which are critical for student success in the workforce. However, many educators focus primarily on affective benefits of simulations, such as engagement and motivation, rather than cognitive impacts, such…
Descriptors: Undergraduate Students, Business Administration Education, Educational Games, Computer Games
Chen, Baiyun; DeMara, Ronald F.; Salehi, Soheil; Hartshorne, Richard – IEEE Transactions on Education, 2018
A laboratory pedagogy interweaving weekly student portfolios with onsite formative electronic laboratory assessments (ELAs) is developed and assessed within the laboratory component of a required core course of the electrical and computer engineering (ECE) undergraduate curriculum. The approach acts to promote student outcomes, and neutralize…
Descriptors: Engineering Education, Formative Evaluation, Laboratories, Portfolios (Background Materials)
Buchanan, Sarah; Laviola, Joseph J., Jr. – ACM Transactions on Computing Education, 2014
We present CSTutor, a sketch-based interface designed to help students understand data structures, specifically Linked Lists, Binary Search Trees, AVL Trees, and Heaps. CSTutor creates an environment that seamlessly combines a user's sketched diagram and code. In each of these data structure modes, the user can naturally sketch a data structure on…
Descriptors: Computer Science Education, Visual Aids, Computer Uses in Education, Computer Interfaces
Kuyatt, Brian L.; Baker, Jason D. – Journal of College Science Teaching, 2014
This study evaluates the effectiveness of human anatomy software in face-to-face and online anatomy laboratory classes. Cognitive, affective, and psychomotor perceived learning was measured for students using Pearson Education's Practice Anatomy Laboratory 2.0 software. This study determined that student-perceived learning was significantly…
Descriptors: Science Instruction, College Science, Anatomy, Computer Software
Leach, Bill P. – ProQuest LLC, 2010
Blended learning, a combination of traditional face to face (F2f) instruction and computer-mediated communication (CMC), is a popular trend in many universities and corporate settings today. Most universities provide faculty members course management systems, such as Blackboard, Angel, and others as a way to organize and transmit course materials…
Descriptors: Blended Learning, Computer Mediated Communication, Private Colleges, Computer Uses in Education
Ertem, Ihsan Seyit – Turkish Online Journal of Educational Technology - TOJET, 2010
This quantitative research examined the differences in struggling readers' comprehension of storybooks according to the medium of presentation. Each student was randomly assigned with one of three conditions: (1) computer presentation of storybooks with animation; (2) computer presentation of storybooks without animation; and (3) traditional print…
Descriptors: Animation, Reading Comprehension, State Standards, Statistical Analysis
Dobson, John L. – Advances in Physiology Education, 2009
The Virtual Physiology of Exercise Laboratory (VPEL) program was created to simulate the test design, data collection, and analysis phases of selected exercise physiology laboratories. The VPEL program consists of four modules: (1) cardiovascular, (2) maximal O[subscript 2] consumption [Vo[subscript 2max], (3) lactate and ventilatory thresholds,…
Descriptors: Exercise Physiology, Laboratories, Instructional Effectiveness, Simulation

Martin, Barbara L.; Bramble, William J. – Educational Technology Research and Development, 1996
Evaluates the effectiveness of the Florida Teletraining Project, a project that used video teletraining to provide distance education courses to United States military personnel. Describes the instructional methods and strategies used and reports results of performance tests and reactions of students and instructional personnel. Findings indicate…
Descriptors: Computer Uses in Education, Distance Education, Educational Strategies, Instructional Effectiveness
Houghton, Mary – 1997
With strong backing from the federal government, states and school districts are in the midst of a major push to put technology in the hands of America's teachers and students. Their efforts seek to equip schools and classrooms with computers, educational software, school-based computer networks, and links to both statewide and global information…
Descriptors: Computer Networks, Computer Uses in Education, Educational Cooperation, Educational Finance