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Terrell, Jenna; Roldan-Rueda, Diana; Estacion, Angela; Joy, Lois – WestEd, 2022
Research suggests that high-quality work-based learning (WBL) can be a promising approach to solving the leaky pipeline for undertapped demographic groups such as women and students of color, including for STEM fields Community colleges are especially important vehicles for WBL due to their diverse student populations and their partnerships with…
Descriptors: Community College Students, STEM Education, Work Experience Programs, Student Participation
Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2019
Spatial-Temporal Math (ST Math) is game-based, instructional software for K-12 students created by the MIND Research Institute (MIND). ST Math is integrated into classroom instruction, but can also be used in a computer lab or at home. The ST Math software games begin without language and symbol abstractions by posing math programs as purely…
Descriptors: Educational Games, Mathematics Education, Mathematics Instruction, Computer Software
Bracco, Kathy Reeves; Klarin, Becca; Broek, Marie; Austin, Kim; Finkelstein, Neal; Bugler, Daniel; Mundry, Susan – WestEd, 2014
The Core to College initiative aims to facilitate greater coordination between K-12 and postsecondary education systems around implementation of the Common Core State Standards and aligned assessments. Core to College grants have been awarded to teams in Colorado, Florida, Hawaii, Kentucky, Louisiana, Massachusetts, North Carolina, Oregon,…
Descriptors: Elementary Secondary Education, Postsecondary Education, College School Cooperation, Alignment (Education)