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Seyedahmad Rahimi – ProQuest LLC, 2020
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called "Physics Playground" on improving college students' creativity. Moreover, I investigated the validity and reliability of an in-game assessment of creativity to measure students' creativity.…
Descriptors: Educational Games, Creativity, Test Validity, Test Reliability
Schumacher, Silvia C. – ProQuest LLC, 2018
Online learning has become a popular alternative to traditional schools, allowing flexible schedules and availability of accelerated programs. In spite of the positive attributes, online education faces some challenges, such as assessing student engagement, seen as an indicator of academic excellence. The literature reveals that existing…
Descriptors: Electronic Learning, Adult Students, Learner Engagement, Measures (Individuals)
Gill, Clara Joanne Schneberger – ProQuest LLC, 2010
This study attempted to verify points of intersection (POIs) between mathematics and science in the eighth grade Sunshine State Standards (SSS), and to develop a valid and reliable instrument to evaluate these POIs as they were presented in the respective mathematics and science textbooks approved for use in Florida public schools. Shannon and…
Descriptors: Integrated Curriculum, Textbooks, Textbook Evaluation, State Standards