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Achieving the Dream, 2021
Many students worry about taking and succeeding in the gateway math courses needed to enter most community college degree and certificate programs. Their concern is not surprising given that these courses have traditionally had some of the highest failure and withdrawal rates at community colleges, in many cases disproportionally affecting…
Descriptors: Introductory Courses, College Mathematics, Community Colleges, Courseware
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Jamie Loizzo; Caroline Nickerson; Caroline Barnett; Taylor Nash; Laura Warner; Savanna Barry; Micheal Allen – Applied Environmental Education and Communication, 2023
Virtual reality (VR) and electronic field trips (EFT) can introduce youth to natural environments, climate change mitigation strategies, and related STEM careers. We developed a VR and EFT outreach program featuring scientists working on living shorelines for coastal restoration as a response to sea-level rise and examined the program's impacts on…
Descriptors: Computer Simulation, Field Trips, Computer Uses in Education, STEM Education
Slater, Stefan; Baker, Ryan S.; Wang, Yeyu – International Educational Data Mining Society, 2020
Feature engineering, the construction of contextual and relevant features from system log data, is a crucial component of developing robust and interpretable models in educational data mining contexts. The practice of feature engineering depends on domain experts and system developers working in tandem in order to creatively identify actions and…
Descriptors: Data Analysis, Engineering, Classification, Models
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Delgado, Stephanie – ProQuest LLC, 2019
So that students are equipped with the skills needed to compete a in a global economy, schools are being given resources intended to increase equity, opportunity, and to close the digital divide. Digital equitability exists when all students have access to both advanced technologies and the learning opportunities the technologies provide (Solomon,…
Descriptors: Social Studies, Educational Technology, Computer Uses in Education, Affordances
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere Network (Every Learner), whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Morin, Jennifer; Tamberelli, Frank; Buhagiar, Tarek – Journal of Education for Business, 2020
Many educators utilize simulations to create active learning environments suitable for learning outcome achievement and soft skill development, which are critical for student success in the workforce. However, many educators focus primarily on affective benefits of simulations, such as engagement and motivation, rather than cognitive impacts, such…
Descriptors: Undergraduate Students, Business Administration Education, Educational Games, Computer Games
Finkel, Ed – Community College Journal, 2019
This article describes how community colleges have evolved from early computers to virtual campuses and beyond in just a few decades.
Descriptors: Community Colleges, Computer Uses in Education, Educational Technology, Educational History
Brian Koster – ProQuest LLC, 2022
Students are expected to complete high-stakes standardized tests on computers, but many are disadvantaged due to their lack of technical skills and experience. While students complete a required state practice test, the brief overview of the technology used during testing is often not enough to ensure that students can successfully navigate the…
Descriptors: Suburban Schools, School Districts, Standardized Tests, Computer Assisted Testing
Fanfarelli, Joseph R.; McDaniel, Rudy – Online Learning, 2017
Digital badging research is gaining momentum as instructors and administrators consider new models for assessing learning in nontraditional contexts (e.g., informal science learning programs, flexible online courses, adaptive learning systems). While many studies are examining the effectiveness of digital badges for pedagogical functions, such as…
Descriptors: Recognition (Achievement), Computer Uses in Education, Undergraduate Students, Correlation
Edwin B. Munoz – ProQuest LLC, 2017
The integration of one-to-one computing in schools is an educational technology trend that is being widely implemented across school districts in the United States. A school district in the central east coast of Florida implemented a one-to-one computing program at two high schools during the 2015-16 school year. The current study was used to…
Descriptors: High School Students, Computer Uses in Education, Educational Technology, Academic Achievement
Chen, Baiyun; DeMara, Ronald F.; Salehi, Soheil; Hartshorne, Richard – IEEE Transactions on Education, 2018
A laboratory pedagogy interweaving weekly student portfolios with onsite formative electronic laboratory assessments (ELAs) is developed and assessed within the laboratory component of a required core course of the electrical and computer engineering (ECE) undergraduate curriculum. The approach acts to promote student outcomes, and neutralize…
Descriptors: Engineering Education, Formative Evaluation, Laboratories, Portfolios (Background Materials)
Lee, Yee Ming; Kwon, Junehee; Park, Eunhye; Wang, Yujia; Rushing, Keith – Journal of Child Nutrition & Management, 2017
Purpose/Objectives: This study investigated the use of electronic and paper-based point-of-service (POS) systems in school nutrition programs (SNPs), including associated challenges and the desired skills and existing training practices for personnel handling such systems. Methods: A questionnaire was developed based on interviews with 25 SNP…
Descriptors: Nutrition, Health Programs, Questionnaires, Administrators
Luetkemeyer, Jennifer R. – School Library Research, 2016
Numerous policymakers have called for K-12 educators to increase their effectiveness by transforming science, technology, engineering, and mathematics (STEM) learning and teaching with digital resources and tools. In this study we outline the significance of studying pressing issues related to use of digital resources in the K-12 environment and…
Descriptors: Elementary Secondary Education, Educational Resources, Teacher Effectiveness, STEM Education