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Hytönen, Kaisa; Palonen, Tuire; Hakkarainen, Kai – Frontline Learning Research, 2014
This article aims to examine cognitively central actors and their personal networks in the emerging field of energy efficiency. Cognitively central actors are frequently sought for professional advice by other actors and, therefore, they are positioned in the middle of a social network. They often are important knowledge resources, especially in…
Descriptors: Semi Structured Interviews, Social Networks, Energy Conservation, Efficiency
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Cowley, Benjamin; Ravaja, Niklas – Cogent Education, 2014
Motivated by the link between play and learning, proposed in literature to have a neurobiological basis, we study the electroencephalogram and associated psychophysiology of "learning game" players. Forty-five players were tested for topic comprehension by a questionnaire administered before and after solo playing of the game Peacemaker…
Descriptors: Diagnostic Tests, Questionnaires, Games, Classification
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Mettiäinen, Sari – Electronic Journal of e-Learning, 2015
The aim of this study was to determine nursing teachers' and students' attitudes to and experiences of using an electronic assessment and feedback tool in supervision of clinical training. The tool was called eTaitava, and it was developed in Finland. During the pilot project, the software was used by 12 nursing teachers and 430 nursing students.…
Descriptors: Foreign Countries, Nursing Education, Nursing Students, Feedback (Response)
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Herranen, Jaana Kristiina; Vesterinen, Veli-Matti; Aksela, Maija Katariina – Chemistry Education Research and Practice, 2015
The aim of this study was to create an instrument to measure elementary teachers' interest in teaching chemistry. The interest in chemistry teaching instrument (ICTI) was created to measure both the affective and cognitive components of interest. After establishing the face and content validity of the instrument, the internal consistency of the…
Descriptors: Chemistry, Science Teachers, Science Instruction, Teacher Attitudes
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Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices
Casey, Daniel J. – 1968
The purpose of the research reported in this paper -- (1) to describe in general terms the teaching of English as a foreign language in Finnish secondary schools, (2) to define method as it relates to language teaching and to develop an instrument to measure method as a quantitative value or a point on a continuum, and (3) to evaluate the…
Descriptors: Audiolingual Methods, Cognitive Processes, Educational Testing, English (Second Language)
Dufva, Hannele; Paakkonen, Merja – 1998
This paper discusses the relationship between mother tongue, foreign language, and thinking. It is based on a pilot study carried out with 30 Finnish university students majoring in English philology. All students filled in a questionnaire and four were selected for an interview. In the questionnaires and interviews, the students were asked to…
Descriptors: Cognitive Processes, College Students, English (Second Language), Finnish