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Hautopp, Heidi; Ejsing-Duun, Stine – Electronic Journal of e-Learning, 2020
This study investigates how the use of visual facilitation and representations, e.g. visualisations and video productions, combined with peer-feedback sessions can create exploratory approaches to game design in online teaching. The article analyses an iterative game development process in an online learning context. The empirical data is…
Descriptors: Visual Aids, Visualization, Video Technology, Film Production
Kumpulainen, Kaisu; Vierimaa, Sanna-Mari; Koskinen-Koivisto, Eerika – Education Sciences, 2019
The article examines the challenges university teachers face when adopting connective pedagogy in organizing teaching. Instead of studying the learning outcomes of the method, we decided in this research to focus on the teachers' experiences when doing things differently in a fairly traditional pedagogical institution like a university. In spring…
Descriptors: Teaching Methods, Tourism, Social Change, Diaries
Valtanen, Juri – Journal of Problem Based Learning in Higher Education, 2014
Question-asking is essential for being, knowing and learning. However, classroom research has confirmed that students do not ask questions spontaneously and teachers ask the most questions, mainly low-level ones. The purpose of this qualitative case-study is to investigate question-asking during problem-based learning (PBL) tutorials, a subject…
Descriptors: Problem Based Learning, Questioning Techniques, Tutorial Programs, Video Technology
Akpinar, Murat; del Campo, Cristina; Eryarsoy, Enes – Innovations in Education and Teaching International, 2015
This study investigates the effects of collaboration and competition on students' learning performance in a course of business statistics. The collaboration involved a simultaneously organised group competition project with analysis of real-life business problems among students. Students from the following schools participated: JAMK University of…
Descriptors: Competition, Teamwork, International Studies, Statistics
Hakkarainen, Paivi – Educational Technology Research and Development, 2009
This paper reports on a design-based research (DBR) process for designing, implementing, and refining a problem-based learning (PBL) course on educational digital video (DV) use and production at the University of Lapland's Faculty of Education. The study focuses on the students' learning processes and outcomes from the viewpoint of meaningful…
Descriptors: Problem Based Learning, Learning Processes, Foreign Countries, Teaching Methods

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