Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Computer Games | 1 |
Conventional Instruction | 1 |
Foreign Countries | 1 |
Game Based Learning | 1 |
Middle School Students | 1 |
Science Achievement | 1 |
Science Instruction | 1 |
Self Efficacy | 1 |
Source
Asia-Pacific Education… | 1 |
Author
Wang, Meiqian | 1 |
Zheng, Xudong | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
China | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wang, Meiqian; Zheng, Xudong – Asia-Pacific Education Researcher, 2021
Game-based learning refers to establishing learning environments that involve digital or non-digital games to enhance students' knowledge and skill acquisition. Previous studies indicated that game-based learning is superior to the conventional instructional method, but few compared the differences between different game types. This study examined…
Descriptors: Game Based Learning, Science Instruction, Middle School Students, Foreign Countries