Publication Date
| In 2026 | 0 |
| Since 2025 | 4 |
| Since 2022 (last 5 years) | 7 |
| Since 2017 (last 10 years) | 10 |
| Since 2007 (last 20 years) | 12 |
Descriptor
Source
Author
| Akerson, Valarie, Ed. | 2 |
| Shelley, Mack, Ed. | 2 |
| Adriana Penman | 1 |
| Chen, Yu-Ting | 1 |
| Chien-Yuan Su | 1 |
| Dong, RongHua | 1 |
| Finnah Fourqoniah | 1 |
| Freyr Patterson | 1 |
| Han, Zhong-Mei | 1 |
| Hornaday, Robert W. | 1 |
| Huang, Chang-Qin | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 10 |
| Reports - Research | 6 |
| Books | 3 |
| Collected Works - Proceedings | 3 |
| Reports - Descriptive | 2 |
| Collected Works - Serial | 1 |
| Information Analyses | 1 |
| Reports - Evaluative | 1 |
Education Level
| Higher Education | 10 |
| Postsecondary Education | 8 |
| Elementary Education | 3 |
| Early Childhood Education | 2 |
| Kindergarten | 2 |
| Primary Education | 2 |
| Grade 4 | 1 |
| Intermediate Grades | 1 |
| Secondary Education | 1 |
Audience
Location
| China | 13 |
| United States | 3 |
| Asia | 2 |
| Germany | 2 |
| Russia | 2 |
| Turkey | 2 |
| United Kingdom | 2 |
| United Kingdom (London) | 2 |
| Australia | 1 |
| California | 1 |
| California (Berkeley) | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Muhua Zhang; Chien-Yuan Su – Education and Information Technologies, 2025
Immersive virtual reality (IVR) is expected to create a greater sense of presence that might improve students' laboratory learning experiences. However, little research has verified the influence of presence on students' perceptions toward immersive laboratory learning. The current study, which is based on the expectation confirmation model,…
Descriptors: Adolescents, Adolescent Attitudes, Laboratory Training, Foreign Countries
Luocheng Zhang; Freyr Patterson; Adriana Penman; Roma Forbes – Advances in Health Sciences Education, 2025
Simulation-based learning (SBL) is an important component in health professions education and serves as effective preparation or a substitution for clinical placements. Despite their widely accepted benefits, students from culturally and linguistically diverse (CALD) backgrounds may not experience the same learning outcomes from engaging in SBL as…
Descriptors: Allied Health Occupations Education, Student Diversity, Cultural Differences, Language Usage
Wang, Hui – Journal of Education and Learning, 2023
With the popularity of business simulation in universities, there is a crucial question of what abilities the students can get from the business simulation. In this study, using qualitative research methods, we studied 71 students who had engaged in a business simulation called Global Challenge. Through three-level coding analysis of students'…
Descriptors: Business Administration Education, Simulation, College Students, Decision Making
Zuhan Liu; Lili Wang – Education and Information Technologies, 2025
With the continuous development of embodied cognition theory and virtual reality (VR) technology, its application in teaching has been paid more and more attention by researchers. However, there are still few practical studies on the combination of VR technology and embodied learning. Starting from literature research, the paper analyzes the…
Descriptors: Cognitive Processes, Computer Simulation, Human Body, Experiential Learning
Finnah Fourqoniah; Muhammad Fikry Aransyah; Lilia Pasca Riani – Electronic Journal of e-Learning, 2025
The rapidly evolving field of digital entrepreneurial education has been significantly shaped by advancements in technologies such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI). While these technologies have opened new possibilities for entrepreneurial learning, much of the existing research is fragmented,…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Jian-Guo Jiang; Qing-Shen Li; Xin Guan – Interactive Learning Environments, 2024
Experimental learning is one kind of contextual learning, which places learners in a variety of virtual or real contexts to acquire knowledge, gain ability and experience, and generates emotion through experiencing and perceiving, communicating and exploring, and self-reflecting. Applying VR technology to experiential learning involves both…
Descriptors: Experiential Learning, Computer Simulation, Global Approach, Technology Uses in Education
Chen, Yu-Ting; Li, Ming; Huang, Chang-Qin; Han, Zhong-Mei; Hwang, Gwo-Jen; Yang, Gang – British Journal of Educational Technology, 2022
Writing is a recording process involving complex dynamic behaviours, which is closely connected with authentic contexts. A free authentic context can form a link with students' life experience and their prior knowledge, so that students' deep writing skills can be stimulated. However, in traditional writing activities, the lack of authentic…
Descriptors: Foreign Countries, Elementary School Students, Computer Simulation, Writing (Composition)
Posch, Konrad; Stenberg, Matthew – Journal of Political Science Education, 2021
International relations is often confusing for students. IR theories are introduced as parsimonious and elegant and then systematically challenged as students learn more about detailed events. There are rules, there are norms, and states follow them until they don't. East Asia increases these challenges because it often undermines IR theory.…
Descriptors: Political Science, Simulation, Role Playing, Teaching Methods
Akerson, Valarie, Ed.; Shelley, Mack, Ed. – Online Submission, 2021
"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES)-www.iconses.net which took place on October 21-24, 2021 in Chicago, Illinois, USA. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Student Attitudes, Experiential Learning, Skill Development, Teaching Methods
Zeng, QingHua; Zhang, WeiHua; Huang, ZheZhi; Dong, RongHua – IEEE Transactions on Education, 2014
This paper describes the development of an aero control experiment apparatus (ACEA) for use in aerospace control practical courses. The ACEA incorporates a systematic multihierarchy learning and teaching method, and was designed to improve aerospace engineering students' understanding of unmanned aerial vehicle (UAV) control systems. It offers a…
Descriptors: Aerospace Education, Teaching Methods, Computer Software, Educational Technology
Akerson, Valarie, Ed.; Shelley, Mack, Ed. – International Society for Technology, Education, and Science, 2021
"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES), which took place on October 21-24, 2021, in Chicago, Illinois. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: Student Attitudes, Experiential Learning, Skill Development, Hispanic American Students
IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
The Conference on Software Engineering Education and Training (CSEE&T) is the premier international peer-reviewed conference, sponsored by the Institute of Electrical and Electronics Engineers, Inc. (IEEE) Computer Society, which addresses all major areas related to software engineering education, training, and professionalism. This year, as…
Descriptors: Computer Science Education, Engineering Education, Computer Software, Conferences (Gatherings)
Hornaday, Robert W. – Simulation & Gaming, 2003
This article describes the use of a management simulation in a Chinese university during the spring semesters of 1997, 1998, and 2000. Although administrative difficulties presented special problems, Chinese university administrators were interested in introducing this form of experiential learning. Student reaction was positive. Participating in…
Descriptors: Computer Simulation, Experiential Learning, Foreign Countries, Technology Uses in Education

Peer reviewed
Direct link
