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Mou, Weimin; Zhou, Ruojing – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2013
Four experiments examined the roles of extended surfaces and the number of points in the boundary superiority effect in goal localization. Participants learned the locations of 4 objects in the presence of a boundary, landmarks, or both in an immersive virtual environment by reproducing the locations with feedback. Participants then localized the…
Descriptors: Experimental Psychology, Feedback (Response), Geographic Location, Memory
Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games
Peer reviewedBialystok, Ellen – Journal of Experimental Child Psychology, 1989
Three studies examined the hypotheses that: (1) codability and not extent of distance determines difficulty; (2) critical features and not whole objects are coded; and (3) implicit perceptual axes provide a frame of reference for coding the display. Results supporting these hypotheses are discussed in terms of a description of spatial…
Descriptors: Children, Cognitive Ability, Difficulty Level, Error Patterns

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