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Amélie Lemieux – Reading Research Quarterly, 2024
This article delves into moments of affect, puncturing the exchanges between an early career 2SLGBTQ+ researcher and a group of Canadian adolescents, mostly composed of girls, who developed a ClayMation video to take the pulse of emerging vibrancies in maker literacies. Among these dynamisms came the matter of gender in the research project.…
Descriptors: Gender Issues, Adolescents, Researchers, Novices
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Kricsfalusy, Vladimir; George, Colleen; Reed, Maureen G. – Environmental Education Research, 2018
Improving student competencies to address sustainability challenges has been a subject of significant debate in higher education. Problem- and project-based learning have been widely celebrated as course models that support the development of sustainability competencies. This paper describes a course developed for a professional Master's program…
Descriptors: Problem Based Learning, Active Learning, Student Projects, Environmental Education
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Ezezika, Obidimma – Collected Essays on Learning and Teaching, 2019
Experiential learning has the potential to enhance students' success and prepare them for the job market, including through class experiences that mirror experiences in the workforce. In this article, I lay out the process of incorporating experiential learning in a global health course. I have derived three key lessons from the design and…
Descriptors: Experiential Learning, Education Work Relationship, Global Approach, Public Health
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Yates, Thomas; Wilson, Jay; Purton, Kendra – Canadian Journal for the Scholarship of Teaching and Learning, 2015
The purpose of this study was to determine the methods of experiential assessment in use at a Canadian university and the extent to which they are used. Exploring experiential assessment will allow identification of commonly used methods and facilitate the development of best practices of assessment in the context of experiential learning (EL) at…
Descriptors: Experiential Learning, Foreign Countries, Educational Assessment, Best Practices
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Kapralos, Bill; Fisher, Stephanie; Clarkson, Jessica; van Oostveen, Roland – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design, thus providing an effective approach to teaching serious game design and development. Very little effort has been dedicated to the teaching of proper serious game design and…
Descriptors: Design, Instructional Design, Teaching Methods, Video Technology