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Showing all 12 results Save | Export
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Ali Rezaei – Journal of Interactive Learning Research, 2024
Educational tools like EdPuzzle, PlayPosit, and Kaltura have gained recent attention, as they purportedly empower educators to incorporate questions, quizzes, and discussions into instructional videos. However, there is no empirical evidence on how or under what circumstances these platforms may impact students' learning. A quasi-experimental…
Descriptors: College Students, Interactive Video, Student Attitudes, College Faculty
Rachel Schechter; Isabella Ilievski; Kenny Lam; Paul Chase – Online Submission, 2025
This study evaluated the effectiveness of Edpuzzle, an interactive media learning tool, in enhancing student achievement in Math and English Language Arts (ELA) among grades 3-11 students in a participating California school district during the 2023-2024 academic year. Employing a retrospective design, the evaluation analyzed Edpuzzle usage data…
Descriptors: Language Arts, Academic Achievement, Elementary School Students, Secondary School Students
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Menon, Preetha – Multicultural Education, 2018
This article is drawn from a study conducted to explore how assessment conversations, a type of informal formative assessment, can support science learning in a technology-aided seventh-grade classroom in Northern California. The classroom setting where the study took place used interactive whiteboards in conjunction with the inquiry-based…
Descriptors: Technology Uses in Education, Educational Technology, English Language Learners, Teaching Methods
Thompson, Ella Belzberg – ProQuest LLC, 2014
In 1999, it was necessary to build an interface for the Shoah Foundation's Visual History Archive (the world's largest digital video archive at the time) that constituted over 120,000 hours of video of over 52,000 video testimonies of Holocaust survivors, rescuers and witnesses. In order to build this educational research interface, an…
Descriptors: Electronic Libraries, Archives, Video Technology, Interactive Video
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Nelson, Karen G. – Journal of Museum Education, 2011
The "You Are Here" digital drawing interactive is one of the most successful interpretive elements in the renovated Oakland Museum of California Gallery of California Art. This interactive grew from considering how visitors could see themselves in the gallery and how visitor awareness of the creative process could be increased. The…
Descriptors: Museums, Arts Centers, Art Activities, Facility Improvement
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Shorkey, Clayton T.; Uebel, Michael – Journal of Social Work Education, 2014
Since the mid-20th century, instructional technologies and educational media in social work education have undergone significant development with the goals of improving learning and performance and enhancing access. This growth has been marked by technical advances in hardware and by innovations in media, or so-called soft formats. Current…
Descriptors: Social Work, Counselor Training, Educational History, Social Networks
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Llorente, Carlin; Pasnik, Shelley; Moorthy, Savitha; Hupert, Naomi; Rosenfeld, Deborah; Gerard, Sarah – Society for Research on Educational Effectiveness, 2015
The current study, a randomized controlled trial, explores how technology and educational transmedia resources can enhance prekindergarten math teaching and learning in preschools, especially those serving children who may be at risk for academic difficulties due to economic and social disadvantages. This research is part of a multi-year summative…
Descriptors: Mathematics Instruction, Mathematics Achievement, Summative Evaluation, Educational Technology
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Yanguas, Inigo – Language Learning & Technology, 2010
This study explores task-based, synchronous oral computer-mediated communication (CMC) among intermediate-level learners of Spanish. In particular, this paper examines (a) how learners in video and audio CMC groups negotiate for meaning during task-based interaction, (b) possible differences between both oral CMC modes and traditional face-to-face…
Descriptors: Experimental Groups, Control Groups, Computer Mediated Communication, Computer Software
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Berman, Barbara A.; Streja, Leanne; Bernaards, Coen A.; Eckhardt, Elizabeth A.; Kleiger, Heidi B.; Maucere, Lauren; Wong, Glenn; Barkin, Shari; Bastani, Roshan – American Annals of the Deaf, 2007
Little research has focused on tobacco use among deaf and hard of hearing youth. Findings are reported from a first-ever tobacco-related survey, completed by 226 California middle and high school students using either a written questionnaire or the Interactive Video Questionnaire, an interactive multimedia computer video technology. Rates for…
Descriptors: Measures (Individuals), Partial Hearing, Mainstreaming, Deafness
March, Thomas – Distance Educator, 1996
Nonprofit Prophets is a program in which teams of California high school students select social or environmental topics and collaborate with nonprofit organizations to develop mutually beneficial World Wide Web sites. Discusses the technology, particularly interactive videoconferencing, used to train and support those involved in the project.…
Descriptors: Computers, High Schools, Interactive Video, Nonprofit Organizations
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Maule, R. William – Internet Research, 1994
Discusses prototype information infrastructure projects in northern California's Silicon Valley. The strategies of the public and private telecommunications carriers vying for backbone services and industries developing end-user infrastructure technologies via office networks, set-top box networks, Internet multimedia, and "smart homes"…
Descriptors: Business, Cable Television, Computer Networks, Futures (of Society)
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Far West Lab. for Educational Research and Development, San Francisco, CA. – 1991
This report provides a brief summary of the major findings and recommendations derived from an extensive study of educational technology programs funded by the State of California since 1984 under two legislative acts, AB 803 and AB 1470. An independent evaluation of educational technology programs required by AB 1470 was conducted by The Far West…
Descriptors: Computer Networks, Computer Software Development, Demonstration Programs, Educational Technology