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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Werner, Linda; Denning, Jill – Journal of Research on Technology in Education, 2009
Few early intervention efforts have improved the representation of women in computer science and engineering (CSE) disciplines, but pair programming has shown promise for reducing gender differences among college students. The current study is the first to examine this promising practice in middle school. In an effort to better understand what…
Descriptors: Intervention, Females, Problem Solving, Gender Issues
California State Dept. of Education, Sacramento. Bureau of Publications. – 1985
This framework gives direction for the development of mathematics programs in California schools. The introductory chapter discusses expectations and responsibilities: problem solving, calculator technology, computational skills, estimation and mental arithmetic, and computers in mathematics education; implementation of the recommended program,…
Descriptors: Calculators, Computation, Computers, Course Descriptions
Hoachlander, E. Gareth – 1983
The county education office of Mendocino County, California, serving nine school districts and 11,800 elementary and secondary students, began planning for computers in 1979-1980, purchased two central computers, and by 1983 had one computer or terminal for every 40 students in the county. The county was characterized by its very enthusiastic…
Descriptors: Boards of Education, Computer Literacy, Computer Programs, Computers

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