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Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
Avant, Sherice Brake – ProQuest LLC, 2017
The overall goal of the present study was to develop, implement, and test the effectiveness of a curriculum designed to improve spatial thinking amongst preschool children. Specifically, the study explored the effects of shape-based training on 4-year-old children's ability to disembed and whether the training transferred to improvement in mental…
Descriptors: Spatial Ability, Preschool Children, Cognitive Ability, Transfer of Training
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Underwood, Charles; Parker, Leann; Stone, Lynda – Learning, Media and Technology, 2013
Digital literacies have fast become indispensable for productive engagement, competency, and citizenship in a rapidly changing world. After-school programs represent an important venue where many young people can develop a mastery of digital literacies, encompassing both the creative and responsible use of a broad range of new media. This paper…
Descriptors: After School Programs, Computer Literacy, Informal Education, School Community Programs