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Ana Ester Garcia de Paiva Pinheiro; Ana Regina Mizrahy Cuperschmid – Turkish Online Journal of Educational Technology - TOJET, 2025
The integration of Augmented Reality (AR) and Artificial Intelligence (AI) is a growing subject in the technological field, especially when applied to benefit assembly tasks. This paper presents a Systematic Literature Review to explore the benefits, challenges, methods and tools in the utilization of AR and AI to assembly tasks applications. The…
Descriptors: Computer Simulation, Artificial Intelligence, Technology Uses in Education, Technology Integration
Kathy A. Mills; Alinta Brown; Patricia Funnell – Australian Educational Researcher, 2024
Immersive virtual reality (VR) is anticipated to peak in development this decade bringing new opportunities for 3D multimodal designing across all levels of education. The need for students to gain capabilities with multimodal texts--texts that combine two or more modes, such as spoken, written, and visual--is emphasised at all levels of education…
Descriptors: Computer Simulation, Foreign Countries, Technology Uses in Education, History
Maurizio Costabile; Connie Caruso; Chris Della Vedova; Sheree Bailey; Layla Mahdi – Advances in Physiology Education, 2025
Science, technology, engineering, and mathematics (STEM) students are typically taught content delivered didactically and closely aligned with the laboratory demonstration of concepts, which facilitates the development of experimental skills. Because of the volume of content delivered across multiple courses, student cognitive abilities can be…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Laboratory Training
Henry Matovu; Mihye Won; Roy Tasker; Mauro Mocerino; David Franklin Treagust; Dewi Ayu Kencana Ungu; Chin-Chung Tsai – Chemistry Education Research and Practice, 2025
Immersive Virtual Reality (iVR) can help students visualise and explore complex chemical concepts, such as protein enzyme structures and interactions. We designed a set of collaborative iVR-based learning tasks on the interaction between a protein enzyme and its substrate. We investigated how 18 pairs (36 students) in undergraduate chemistry…
Descriptors: Biochemistry, Science Education, Computer Simulation, Technology Uses in Education
Kathy A. Mills; Alinta Brown – Learning, Media and Technology, 2025
Extended reality technologies -- mixed, augmented, and virtual reality, and future-related technologies -- are rapidly expanding in many fields, with underexplored potentials for multimodal composition in digital media environments. This research generates new knowledge about the novel wearable technology -- smart glasses -- to support elementary…
Descriptors: Elementary School Students, Technology Uses in Education, Geometric Concepts, Spatial Ability
Therese M. Cumming; Hee Min Lee; Jordana Hoenig – Australasian Journal of Special and Inclusive Education, 2025
Mixed reality simulations such as TeachLivE and Mursion have been increasingly utilised to prepare teachers for inclusive classrooms. The use of mixed reality simulations, which combine elements of both virtual and augmented reality, offers immersive and interactive experiences that can enhance teacher training in various ways. These simulations…
Descriptors: Computer Simulation, Preservice Teachers, Preservice Teacher Education, Inclusion
Kluge, Murielle G.; Maltby, Steven; Kuhne, Caroline; Evans, Darrell J. R.; Walker, Frederick Rohan – Education and Information Technologies, 2023
The use of extended reality (XR) technology in education offers many advantages for transferring knowledge and practical skills training at the higher education level. As a result, many Universities over the past 5 + years have undertaken pilot programs to both develop XR content and assess how to best implement it within existing teaching and…
Descriptors: Foreign Countries, Computer Simulation, Instructional Design, Computer Software
Erika Spray; Natasha Kett; Nate Rutherford; Tess Rendoth – Australasian Journal of Educational Technology, 2024
Simulated learning environments have rapidly evolved in recent years and are gaining traction as an effective tool in teacher education (Australian Institute for Teaching and School Leadership, 2023; Frei-Landau et al., 2023). This paper explores the use of virtual classroom simulation in initial teacher education at an Australian university. It…
Descriptors: Computer Simulation, Teacher Education, Foreign Countries, Alignment (Education)
F. Sehkar Fayda-Kinik – Online Submission, 2023
Augmented reality (AR), a cutting-edge technology, has the potential to change the way students learn by superimposing virtual items and information onto the real environment. Through more immersive and interesting interactions with digital content, AR might help students better understand difficult concepts and boost their drive to learn. As a…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Marks, Benjy; Thomas, Jacqueline – Education and Information Technologies, 2022
Virtual and augmented (VAR) technology is in the early stages of being adopted as a teaching platform in higher education. The technology can facilitate immersive learning in environments that are not usually physically accessible to students via 3D models and interactive 360° videos. To date, adoption rates of VAR technology for teaching have not…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Higher Education
Fowler, Samuel – Australian Primary Mathematics Classroom, 2021
Augmented reality (AR) is a valuable tool which is becoming more easily accessible due to the recent developments in mobile device technology and the growing availability of AR content. Augmented reality refers to computer generated 3D objects superimposed onto real life scenes. Unlike virtual reality, AR simply needs a device with a camera, the…
Descriptors: Computer Simulation, Spatial Ability, Mathematics Education, Foreign Countries
Emma Phillips; Aaron Jarden; Terence Bowles – Australian Educational Researcher, 2025
Empathy is a key contributor to moral, pro-social behaviour and an important element of socio-emotional learning (SEL). Schools deliver SEL programmes during adolescence to develop a range of skills including empathy. As education becomes increasingly digital, more research is needed to understand the role digital technologies may play in…
Descriptors: Secondary School Students, Empathy, Computer Simulation, Technology Uses in Education
Avila-Garzon, Cecilia; Bacca-Acosta, Jorge; Kinshuk; Duarte, Joan; Betancourt, Juan – Contemporary Educational Technology, 2021
Research on augmented reality (AR) in education is gaining momentum worldwide. This field has been actively growing over the past decades in terms of the research and development of new technologies. Reviews in the field of AR in education consist of systematic literature reviews and meta-analyses (around 45), surveys (around 33), and only one…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational History
Magdalena Kersting; Jackie Bondell; Rolf Steier; Mark Myers – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
Virtual reality (VR) technologies have the potential to transform astronomy education practices profoundly: new forms of visual representations, perceptual engagement and embodied participation promise authentic learning experiences in formal and informal learning spaces. While a growing body of research studies the educational needs and…
Descriptors: Computer Simulation, Astronomy, Science Education, Research and Development
Li, Kam Cheong; Wong, Billy Tak-Ming – Interactive Technology and Smart Education, 2022
Purpose: This paper aims to present a comprehensive review of the present state and trends of smart education research. It addresses the need to have a systematic review of smart education to depict its research landscape in view of the growing volume of related publications. Design/methodology/approach: A bibliometric analysis of publications on…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Bibliometrics

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