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Showing 1 to 15 of 17 results Save | Export
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Maurizio Costabile; Connie Caruso; Chris Della Vedova; Sheree Bailey; Layla Mahdi – Advances in Physiology Education, 2025
Science, technology, engineering, and mathematics (STEM) students are typically taught content delivered didactically and closely aligned with the laboratory demonstration of concepts, which facilitates the development of experimental skills. Because of the volume of content delivered across multiple courses, student cognitive abilities can be…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Laboratory Training
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Marks, Benjy; Thomas, Jacqueline – Education and Information Technologies, 2022
Virtual and augmented (VAR) technology is in the early stages of being adopted as a teaching platform in higher education. The technology can facilitate immersive learning in environments that are not usually physically accessible to students via 3D models and interactive 360° videos. To date, adoption rates of VAR technology for teaching have not…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Higher Education
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Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 15th International Conference on e-Learning (EL 2021), which was organised by the International Association for Development of the Information Society (IADIS), July 20-22, 2021. This conference is part of the 15th Multi Conference on Computer Science and Information Systems (MCCSIS), July 20-23, 2021,…
Descriptors: Electronic Learning, Educational Technology, Technological Literacy, Second Language Learning
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Mills, Kathy A.; Scholes, Laura; Brown, Alinta – Written Communication, 2022
Immersive virtual reality (VR) technology is becoming widespread in education, yet research of VR technologies for students' multimodal communication is an emerging area of research in writing and literacies scholarship. Likewise, the significance of new ways of embodied meaning making in VR environments is undertheorized--a gap that requires…
Descriptors: Computer Simulation, Technology Uses in Education, Elementary School Students, Computer Mediated Communication
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Bilsland, Christine; Nagy, Helga; Smith, Phil – International Journal of Work-Integrated Learning, 2020
This article is a scholarly discussion that outlines current studies of virtual training and internships in hospitality and tourism, and questions how these approaches can satisfy hospitality and tourism industry requirements in post-COVID19 environments. It reviews existing literature and compares best-practice approaches. In particular, this…
Descriptors: Computer Simulation, Internship Programs, Work Experience Programs, Hospitality Occupations
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McGregor, Gillian; Bartle, Emma – Australasian Journal of Educational Technology, 2019
The education of healthcare professionals is critical for the safe delivery of services to patients (Ricciardi & de Paolis, 2014). Postgraduate psychology students undertaking a professional degree encounter a steep learning curve when transitioning from theoretical knowledge to professional practice. This beginning student stage of…
Descriptors: Educational Games, Psychology, Graduate Students, Instructional Effectiveness
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Gregory, Sue; Scutter, Sheila; Jacka, Lisa; McDonald, Marcus; Farley, Helen; Newman, Chris – Educational Technology & Society, 2015
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for teaching and learning. Since the 1980s, academics began using virtual worlds as an exciting and innovative new technology to provide their students with new learning experiences that were difficult to provide any other way. But since that time,…
Descriptors: Educational Technology, Computer Simulation, Teaching Methods, Higher Education
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Farhat, Daniel – Journal of Education and Work, 2014
Data show that educated workers earn higher wages and are unemployed less often. Some researchers believe that education improves a worker's productivity (or "human capital"), making them more desirable on the job market, while others believe that it improves a worker's network (or "social capital"), giving them more…
Descriptors: Foreign Countries, Human Capital, Social Capital, Education Work Relationship
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Tichon, Jennifer; Diver, Phil – Journal of Interactive Learning Research, 2012
The popularity of simulators to augment training programs for operators of heavy machinery has been growing across several industries including mining, rail and more recently construction. High-fidelity, interactive simulation is typically achieved through complete immersion in brief, stressful and complex VR scenarios. The use of simulation…
Descriptors: Foreign Countries, Job Training, Introductory Courses, Training Methods
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Wong, Mona; Castro-Alonso, Juan C.; Ayres, Paul; Paas, Fred – Educational Technology & Society, 2015
Humans have an evolved embodied cognition that equips them to deal easily with the natural movements of object manipulations. Hence, learning a manipulative task is generally more effective when watching animations that show natural motions of the task, rather than equivalent static pictures. The present study was completed to explore this…
Descriptors: Gender Differences, Teaching Methods, Animation, Educational Technology
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Ho, Curtis, Ed.; Lin, Grace, Ed. – Association for the Advancement of Computing in Education, 2015
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2015: World Conference on E-Learning" took place in Kona,…
Descriptors: Electronic Learning, Educational Technology, Computer Science, Concept Formation
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Tichon, Jennifer G.; Wallis, Guy M. – Behaviour & Information Technology, 2010
Through repeated practice under conditions similar to those in real-world settings, simulator training prepares an individual to maintain effective performance under stressful work conditions. Interfaces offering high fidelity and immersion can more closely reproduce real-world experiences and are generally believed to result in better learning…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Computer Assisted Instruction
Fletcher, J. D.; Orlansky, Jesse – 1989
This report summarizes 22 recent empirical studies on the cost-effectiveness of military training reported by countries that participate in The Technical Cooperation Program (TTCP), i.e., Australia, Canada, New Zealand, the United Kingdom, and the United States. A discussion of the methodology used to summarize the studies is followed by a…
Descriptors: Computer Simulation, Cost Effectiveness, Evaluation Methods, Flight Training
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Volkema, Roger; Rivers, Cheryl – Journal of Education for Business, 2008
In this article, the authors describe a classroom exercise in which students from the United States negotiated with students from Australia, using only e-mail as the communicating medium. The authors discuss the results of those negotiations and lessons learned by students and instructors using a medium with modest information richness in a…
Descriptors: Foreign Countries, Cross Cultural Training, Cross Cultural Studies, Computer Mediated Communication
Mukerji, Siran, Ed.; Tripathi, Purnendu, Ed. – Information Science Reference, 2010
Technology holds the key for bridging the gap between access to quality education and the need for enhanced learning experiences. This book contains case studies on divergent themes of personalized learning environments, inclusive learning for social change, innovative learning and assessment techniques, technology and international partnership…
Descriptors: Foreign Countries, Exchange Programs, Educational Quality, Social Change
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