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Bawa, Papia – Journal of Educational Technology Systems, 2019
Today, there is growing interest in digital game-based learning due to the increase in the variety of educational and commercial games available. The literature indicates that digital educational games are effective at keeping learners engaged. This study examines the use of a digital educational game called Kahoot and supports the hypothesis that…
Descriptors: Educational Technology, Educational Games, Computer Assisted Instruction, Teaching Methods
Edward Volchok – Numeracy, 2019
The author of this article reflects on the issues of justice, democracy, and numeracy. As one who has taught statistics in a community college for over 12 years, spent 28 years as a Marketing Consultant, and holds a PhD in political science, the author's thesis is that while an advanced, democratic society can only be just with a numerate…
Descriptors: Social Justice, Numeracy, Statistics Education, Teaching Methods
Fisher, Forest; Warner, Jared; Mickelson, Nate – PRIMUS, 2019
Gentrification is a complex issue with very real repercussions for urban youth. Games make learning fun and provide a way for students to explore complex systems through recursive play. We describe a board game designed to help students explore ratios and proportional reasoning while simultaneously engaging the causes and effects of…
Descriptors: Disadvantaged, Social Class, Change, Middle Class
Liuta, Anastasiia V.; Perig, Alexander V.; Afanasieva, Marharyta A.; Skyrtach, Violetta M. – Industry and Higher Education, 2019
This article reports research into the didactic processes of a creative gamified learning process for hydraulics in an undergraduate technical university curriculum, enhanced by industry collaboration. It is based on the use of educational theories of didactic transposition, competency building, learning gamification and emotional intelligence. It…
Descriptors: Educational Games, Learning Strategies, Learning Processes, Hydraulics
Hatherly, Amanda – Community College Journal of Research and Practice, 2017
Teaching building science to community college students can be challenging given both the macro (houses change subject to varying seasons) and the micro (heat transfer, moisture movement) level of the topics taught. Simulations and games can provide a way of learning material that can otherwise be difficult for students to understand. In this…
Descriptors: Community Colleges, Two Year College Students, Building Design, Buildings
Cutumisu, Maria; Chin, Doris B.; Schwartz, Daniel L. – International Association for Development of the Information Society, 2014
We introduce an educational game-based assessment that measures the choices students make while learning. We present Posterlet, a game designed to assess students' choices to seek negative feedback and to revise, in which students learn graphical design principles while creating posters. We validate our game-based assessment approach with three…
Descriptors: Evaluation Methods, Video Games, Decision Making, Feedback (Response)
Wilson, Monique – ProQuest LLC, 2013
Developmental math currently poses a hurdle that many community college students are unable to overcome. Eighty percent of developmental math students do not successfully complete any college-level course within three years (Bailey, Jeong, & Cho, as cited by Strother, Van Campen & Grunow, 2013, p. 1). Despite numerous reform attempts,…
Descriptors: Educational Games, Remedial Mathematics, Community Colleges, Teaching Methods
Zurier, Steve – Community College Journal, 2013
Few professors teaching at community colleges today expect students to learn every nuance of every technological device they are likely to encounter throughout the course of their careers. Educators can expose students to enough of a base so that when the technology does evolve--and it will--they have the confidence and ability to adapt and…
Descriptors: Community Colleges, Higher Education, Job Training, Technology Uses in Education
Koh, Elizabeth; Kin, Yeo Gee; Wadhwa, Bimlesh; Lim, John – Simulation & Gaming, 2012
With the proliferation of entertainment games, supported by heavy investment in the underlying technologies, educators are now examining the educational values of gaming and attempting to incorporate games into their teaching. In Singapore, the game sector is worth many million Singapore dollars (SGDs), and gaming is an engaging activity of the…
Descriptors: Foreign Countries, Teacher Attitudes, College Faculty, Barriers
Pettersen, Nancy-Laurel – Teaching English in the Two-Year College, 2006
This article describes two strategies for grounding grammar instruction in students' lifelong experience as users of language. Students develop their ability to analyze language in the proofreading activity. In both cases, students participate as active decision-makers in the process of analyzing conventions of language use. (Contains 1 note.)
Descriptors: Grammar, English Instruction, Teaching Methods, Class Activities
Thomas, Katherine M.; Austin, Marlisa – Teaching English in the Two-Year College, 2005
As students enter college, English composition instructors complain that students lack essential grammar basics to create clear, coherent pieces of writing. The number of students requiring developmental coursework at institutions has increased significantly since the institution of mandatory placement in 2000. In the face of the challenge to…
Descriptors: Grammar, Teaching Methods, Writing Instruction, College Students

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