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Ljerka Jukic Matic; Sonia Abrantes Garcêz Palha – International Electronic Journal of Mathematics Education, 2025
The growing integration of technology into society highlights the need for educational transformation to better equip students for future challenges and the evolving labor market. Digital game-based learning (DGBL) has emerged as a promising strategy for enhancing learning using interactive digital games. This study investigates the implementation…
Descriptors: Secondary School Mathematics, Mathematics Education, Video Games, Computer Games
Eyal Liat; Merav Hayak – British Journal of Educational Technology, 2025
In today's era, the ability to create and utilize digital games in the classroom is of great importance, for both teachers and students. Yet traditional teaching methods often lack the implementation of games in general, and of digital games in particular. This study presents a unique constructivist framework for creating and integrating…
Descriptors: Technology Integration, Educational Technology, Educational Games, Constructivism (Learning)
Culleny, Stacey Renee – ProQuest LLC, 2021
American secondary mathematics students continue to rank below average when compared to other developed countries. The purpose of this qualitative design and development case study was to determine if mathematical proficiency would improve if students participated in learning center instruction versus traditional direct instruction. This study…
Descriptors: Secondary Education, Secondary School Students, Mathematics, Teaching Methods
Aliyu, Jaafaru; Osman, Sharifah; Kumar, Jeya Amantha; Jamil, Mohd Ridhuan Mohd – Journal of Technology and Science Education, 2023
In the 21st century, teaching and learning mathematics courses witness significant expansion and development of technology use, which creates a shift from teacher-centred to student-centred learning engagement. Student engagement (SE) faces many challenges of poor performance and student difficulty in solving simultaneous equations involving…
Descriptors: Learning Strategies, Learner Engagement, Mathematics Education, Student Centered Learning
W. Christopher Brandt – National Center for the Improvement of Educational Assessment, 2024
Student agency--the ability to exercise control over one's own thought processes, motivation, and action--is a central skill in today's information age. As technology continues to accelerate learning expectations and change, it is essential that one can make independent decisions, self-regulate, and adapt to complex, changing environments. The…
Descriptors: Elementary School Students, Secondary School Students, Student Empowerment, Student Development
Balci Comez, Ceyda; Çavumirza, Erkan; Yildirim, Mehtap – Participatory Educational Research, 2022
The purpose of this study is to examine the effects of using Web 2.0 tools in accordance with the 5E learning model on the academic success and views of students in teaching the Pressure unit to eighth-grade students in distance education. A total of 41 students, 21 of whom are in the experiment group and 20 of them are in the control group,…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Integration, Distance Education
Kinda Kilgore – ProQuest LLC, 2023
The purpose of this quantitative predictive correlational study was to determine the extent communication style elements (expressiveness, preciseness, verbal aggressiveness, questioningness, emotionality, and impression manipulativeness) collectively and individually predict the technology integration of K-12 teachers in the Northwest Louisiana…
Descriptors: Correlation, Technology Integration, Interpersonal Communication, Individual Characteristics
Jung, Yong Ju; Cho, Kyungwha; Shin, Won Sug – Asia Pacific Journal of Education, 2019
Numerous studies have focused on both intrinsic and extrinsic variables to explain teachers' technology integration into teaching. Summarizing such studies, an encompassing construct suggests that knowledge, confidence, beliefs, and culture affect teachers' technology use. However, few studies empirically verified this theoretical construct.…
Descriptors: Technology Integration, Elementary School Teachers, Secondary School Teachers, Foreign Countries
Abiasen, Jovalson T.; Reyes, Gaudelia – Online Submission, 2021
This paper explored the teaching experiences of physics teachers in integrating computer simulations in their pedagogy to promote a constructivist learning environment. Its objectives are to determine how physics teachers describe computer simulations based on how they are used, how these are embedded in the teaching-learning process, their impact…
Descriptors: Science Instruction, Secondary School Science, Physics, Computer Simulation
Gampell, Anthony; Gaillard, J. C.; Parsons, Meg; Le Dé, Loïc – Journal of Geography, 2020
Scholars, practitioners and educators propose video games as innovative teaching methods to engage geography students. A methodological framework, informed by constructivist learning theory, explored the ability of 'serious' disaster video games to foster student participation in learning within four New Zealand schools. The findings indicate the…
Descriptors: Educational Games, Video Games, Natural Disasters, Emergency Programs
Casler-Failing, Shelli L. – Canadian Journal of Action Research, 2018
An action research case study was conducted to investigate the effects of incorporating LEGO robotics into a seventh-grade mathematics curriculum focused on the development of proportional reasoning through the lens of Social Constructivist Theory. This research, which was part of a larger study, reports the findings when LEGO EV3 robots were…
Descriptors: Robotics, Mathematics Instruction, Action Research, Toys
Bixler, Sharon Grace – International Journal of Technology in Education and Science, 2019
Computer technology (CT) for student use is a popular avenue for school districts to pursue in their goal to attain higher academic achievement. The purpose of this study is to examine the use of iPads in a one-to-one setting, where every student has his own device 24/7, to determine the effects, if any, on academic achievement in the areas of…
Descriptors: Computer Uses in Education, Technology Integration, Handheld Devices, Middle School Mathematics
Stephens, Andrew G. – ProQuest LLC, 2017
The purpose of this qualitative study is to investigate how teachers who have been identified as high level integrators of technology (specifically laptop technology) perceive their journey to integration, the impact of it on their teaching pedagogy, and the impact of it on student learning. Constructivist Theory informed the interpretations of…
Descriptors: Secondary School Teachers, Computer Uses in Education, Laptop Computers, Teacher Attitudes
Bowie, Prince Tatt – ProQuest LLC, 2018
Across America, students are entering high school with under grade level reading skills. Because of this, students and teachers are faced with finding alternatives to bring students up to a proficient level before they leave high school. The purpose of this qualitative multiple case study research was to discover how teachers and students perceive…
Descriptors: Technology Uses in Education, Secondary School Students, English Instruction, Case Studies
Kempkey, Julia Carol – ProQuest LLC, 2016
Technology has transformed our world, however; it has yet to revolutionize our schools. When teachers integrate technology effectively into their classroom practice, they provide students with the ability to access a tremendous amount of information, communicate with others both near and far, and demonstrate their learning in innovative ways. The…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Constructivism (Learning)

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