Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 7 |
| Since 2007 (last 20 years) | 10 |
Descriptor
Source
Author
| Aksoy, Gökhan | 1 |
| Amagir, Aisa | 1 |
| Aydin, Sevim | 1 |
| Bertiz, Yasemin | 1 |
| Birgit Pepin | 1 |
| Birisçi, Salih | 1 |
| Crabtree, Barry | 1 |
| Dhaliwal, Kulwant | 1 |
| Dharmendra Dubay | 1 |
| Duman, Emel | 1 |
| Faugli, Bjorn | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 10 |
| Journal Articles | 8 |
| Tests/Questionnaires | 2 |
| Speeches/Meeting Papers | 1 |
Education Level
| Secondary Education | 10 |
| Elementary Education | 4 |
| Middle Schools | 4 |
| High Schools | 3 |
| Junior High Schools | 3 |
| Elementary Secondary Education | 2 |
| Grade 5 | 2 |
| Grade 7 | 2 |
| Grade 8 | 2 |
| Intermediate Grades | 2 |
| Grade 11 | 1 |
| More ▼ | |
Audience
Location
| Turkey | 2 |
| Caribbean | 1 |
| Kansas | 1 |
| Malaysia | 1 |
| Netherlands | 1 |
| Norway | 1 |
| United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
SMAs in Facilitating Metacognition to Help Understanding of Equilibria in a Year 11 Chemistry Course
Dharmendra Dubay – Online Submission, 2025
This mixed methods study explored how the making of animated models affected year 11 students' understanding of the effect of temperature on the equilibrium of an exothermic or endothermic reaction. The students' perspectives and the role of the activity in facilitating a metacognitive process were also examined. Teacher perspectives were also…
Descriptors: Grade 11, High School Students, Climate, Scientific Concepts
Rianne van Dinther; Lesley de Putter; Birgit Pepin – Journal of Chemical Education, 2023
One way of triggering students' interest in chemistry is making chemistry education more meaningful. Four characteristics of meaningful chemistry education (MCE) were identified in projects that involved a redesign of curriculum materials: daily life context, the need-to-know principle, students' input, and the macro--micro connection. Chemistry…
Descriptors: Science Instruction, Chemistry, Computer Simulation, Educational Technology
Aydin, Sevim; Duman, Emel; Bertiz, Yasemin; Birisçi, Salih – Journal of Educational Technology and Online Learning, 2022
In this study, it was aimed to investigate the change in the conceptual understanding of "artificial intelligence". For this purpose, the determination of the metaphors related to the concept of artificial intelligence in the stages before and after watching the artificial intelligence-themed computer-aided animation developed within the…
Descriptors: Artificial Intelligence, Figurative Language, Animation, Grade 5
Nordin, Norazlilah Md.; Osman, Kamisah – Journal of Education in Science, Environment and Health, 2018
Inculcating collaborative problem solving (hereinafter CPS) skills to help develop students' knowledge, especially for problem solving (PS) involved in the subject of physics is of utmost importance in the 21st century. It was on such grounds that in the present study, physics PS learning was innovated by engaging students' generated animation…
Descriptors: Cooperative Learning, Problem Solving, Physics, Science Instruction
Amagir, Aisa; Groot, Wim; Maassen van den Brink, Henriëtte; Wilschut, Arie – Citizenship, Social and Economics Education, 2019
Using a framework for educational design research, this article reports and evaluates the (process of the) design of a financial education program. The program is designed for high school students in the prevocational track in the Netherlands. The aim of the program is to improve students' financial knowledge, attitudes, self-efficacy, and…
Descriptors: Foreign Countries, Program Design, Money Management, Vocational Education
Malkoc, Ummuhan – Turkish Online Journal of Educational Technology - TOJET, 2017
Animations of molecular structure and dynamics are repeatedly applied to support student comprehension in the theoretical ideas of chemistry. However, students' understanding the dynamics of the phenomena is directly related to the understanding of teachers as instructors. Therefore, this study aimed to investigate how the features of three…
Descriptors: Science Instruction, Scientific Concepts, Teaching Methods, Molecular Structure
Hsu, Kuang-Chen; Hsu, YuPing; Olesh, Ryan – AERA Online Paper Repository, 2017
This study attempts to gain insight into whether and what types of gamification have the potential to contribute to students' learning performances while also remaining gender equality in science education. Two types of game elements including competition (gamified animation) and cooperation (social gamified animation) were integrated into an…
Descriptors: Educational Games, Educational Technology, Animation, Video Games
Aksoy, Gökhan – Online Submission, 2012
The purpose of this study is to determine the effect of animation technique on academic achievement of students in the "Human and Environment" unit lectured as part of the Science and Technology course of the seventh grade in primary education. The sample of the study consists of 58 students attending to the 7th grade of Erzurum MEB…
Descriptors: Grade 7, Animation, Teaching Methods, Academic Achievement
Wikan, Gerd; Molster, Terje; Faugli, Bjorn; Hope, Rafael – Technology, Pedagogy and Education, 2010
This paper explores how and to what extent digital multimodal text production can play a role in project work. The focus is upon describing and understanding how teachers and learners view multimodal text production as part of a learning process. Group-based project work has been used extensively in Norwegian schools since the 1970s. One criticism…
Descriptors: Student Projects, Learner Engagement, Group Activities, Secondary School Teachers
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction

Peer reviewed
Direct link
