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Showing 1 to 15 of 109 results Save | Export
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Brady L. Nash – English Journal, 2025
Drawing from the author's own teaching, this article explores beginning steps for incorporating video games in English classrooms and details the logistical and pedagogical challenges that occur when teachers include digital interactive texts in the curriculum.
Descriptors: Teaching Methods, Video Games, English Instruction, English Teachers
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Ines Deibl; Ines Zeitlhofer; Anna Geroldinger; Jörg Zumbach – Psychology Learning and Teaching, 2024
Recent research has shown a growing interest in myths about teaching and learning and their prevalence among different populations. However, little is known about the extent to which these myths are prevalent among high school students. Future research must focus on methods that best support dispelling these myths to promote high school students…
Descriptors: Misconceptions, High School Students, Interactive Video, Educational Technology
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Verlumun Celestine Gever – Evaluation Review, 2025
This study examined the impact of ITV intervention on reduction in the propensity to abuse substances and engage in drug trafficking. The researcher conducted this study using an experiment of 517 vulnerable adolescents aged 10-19 years. The participants were randomly assigned to control (n = 258) and treatment (n = 259) groups. The researchers…
Descriptors: Foreign Countries, Substance Abuse, Crime Prevention, Secondary School Students
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Hasan Turfanda; Onur Uludag – Journal of Theoretical Educational Sciences, 2025
This study investigated the effectiveness of interactive videos on English language achievement and attitudes among Turkish secondary school students. While interactive videos have shown promise in language education, empirical evidence regarding their impact on secondary school students' achievement and attitudes remains limited. Using a…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Student Attitudes
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Dawa Tshering; Karma Utha – International Journal of Education and Development using Information and Communication Technology, 2025
The Interactive Whiteboard as a teaching tool, has been in use across schools and institutions in many countries. Bhutanese schools started using them for educational purposes in 2019. However, there is lack of evidence on their actual use and effectiveness in teaching physics to enhance students' learning. This study aimed to investigate the…
Descriptors: Foreign Countries, Educational Technology, Visual Aids, Teaching Methods
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Gülay Öztüre Yavuz; Gökhan Akçapinar; Hatice Çirali Sarica; Yasemin Koçak Usluel – Education and Information Technologies, 2024
This study aims to develop a predictive model for predicting gifted students' engagement levels and to investigate the features that are important in such predictions. Features reflecting students' emotions, social-emotional learning skills, learning approaches and video-watching behaviours were used in the prediction models. The study group…
Descriptors: Secondary School Students, Academically Gifted, Gifted Education, Learner Engagement
Rachel Schechter; Isabella Ilievski; Kenny Lam; Paul Chase – Online Submission, 2025
This study evaluated the effectiveness of Edpuzzle, an interactive media learning tool, in enhancing student achievement in Math and English Language Arts (ELA) among grades 3-11 students in a participating California school district during the 2023-2024 academic year. Employing a retrospective design, the evaluation analyzed Edpuzzle usage data…
Descriptors: Language Arts, Academic Achievement, Elementary School Students, Secondary School Students
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Ramon Mayor Martins; Christiane Gresse von Wangenheim; Marcelo Fernando Rauber; Jean Carlo Hauck – International Journal of Artificial Intelligence in Education, 2024
Although Machine Learning (ML) is found practically everywhere, few understand the technology behind it. This presents new challenges to extend computing education by including ML concepts in order to help students to understand its potential and limits and empowering them to become creators of intelligent solutions. Therefore, we developed an…
Descriptors: Artificial Intelligence, Information Technology, Technology Uses in Education, Computer Software
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Panagiota Chatzidaki; Urban Eriksson; Sarah Zoechling; Sascha Schmeling; Tobias Fredlund – Physical Review Physics Education Research, 2025
Following the global COVID-19 pandemic, digital learning environments have gained in importance in education all around the world. A new digital learning format called a "Digital Learning Module" (DLM) was developed within the Physics Education Research (PER) group at CERN, consisting of a series of prerecorded explanatory and experiment…
Descriptors: Physics, Science Instruction, Scientific Research, Educational Research
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Callista Buena Sinamo – International Society for Technology, Education, and Science, 2023
The objective of this research was to develop interactive multimedia for teaching speaking descriptive text to tenth-grader students of the culinary program. This research was conducted by using the research and development (R & D) approach adapted and modified from Borg and Gall. The procedures were conducting needs analysis, designing the…
Descriptors: Multimedia Materials, Instructional Development, Interactive Video, Speech Skills
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Kühl, Tim; Wohninsland, Patrizia – Education and Information Technologies, 2022
When used in a sensible way, Interactive Whiteboards (IWB) are supposed to motivate and engage students in learning in the classroom. Thereby, they might also stimulate students who are usually more restrained, such as more anxious students. However, the body of research on the impact of IWB lessons is rather small. The present study investigated…
Descriptors: Educational Technology, Interactive Video, Bulletin Boards, Vocabulary Development
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Geng, Jie; Chai, Ching-Sing; Jong, Morris Siu-Yung; Luk, Eric Tsun-Hin – Interactive Learning Environments, 2021
This study explores the pedagogical potential of Interactive Spherical Video-Based Virtual Reality (ISVVR) in geography education from the teachers' perspective. Based on a synthesized developmental model, namely ACE (Acceptance, Creation, and Expertise), we analyzed 187 sets of survey data collected in teacher professional training in which…
Descriptors: Interactive Video, Computer Simulation, Field Trips, Technology Integration
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Rahimi, Seyedahmad; Shute, Valerie J.; D'Mello, Sidney K. – AERA Online Paper Repository, 2023
We investigated the effects of in-game learning supports' timing in a game called Physics Playground where we randomly assigned 149 students (M[subscript age] = 14, SD = 0.96) to receive learning supports either Before (n = 50) or After (n = 46) playing game levels--a no-support Control (n = 53) condition was included. We found that students…
Descriptors: Educational Games, Middle School Students, High School Students, Physics
Victoria Ly – ProQuest LLC, 2024
This dissertation explores the utilization of internet-connected devices to address the accessibility challenges associated with microscopy in the field of biology. Traditional microscopy devices are often costly, limiting their widespread adoption in laboratories. To overcome this barrier, we developed a cost-effective multi-well imaging device…
Descriptors: Open Source Technology, Biology, Science Instruction, Illustrations
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Dolgunsöz, Emrah; Yildirim, Gurkan – Journal on English Language Teaching, 2023
Learning to write in English as a Foreign Language (EFL) has always been an issue for most learners since it requires intensive cognitive activity along with language proficiency. This mixed-methods study aimed to examine if interactive Video Embedded Infographics (VEI) could ease this process in a flipped classroom setting compared to traditional…
Descriptors: Interactive Video, Second Language Learning, Second Language Instruction, Teaching Methods
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