Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 11 |
Since 2016 (last 10 years) | 17 |
Since 2006 (last 20 years) | 18 |
Descriptor
Source
Author
Deane, Paul | 2 |
Gobert, Janice | 2 |
Guo, Hongwen | 2 |
Zhang, Mo | 2 |
Adair, Amy | 1 |
Admiraal, Wilfried | 1 |
Arslanbay, Goshnag | 1 |
Azevedo, Roger | 1 |
Baker, Ryan S. J. d. | 1 |
Bennett, Randy E. | 1 |
Bulterman-Bos, Jacquelien | 1 |
More ▼ |
Publication Type
Reports - Research | 17 |
Journal Articles | 13 |
Speeches/Meeting Papers | 3 |
Reports - Evaluative | 1 |
Education Level
Secondary Education | 18 |
Junior High Schools | 14 |
Middle Schools | 14 |
Elementary Education | 9 |
Grade 8 | 4 |
High Schools | 4 |
Higher Education | 4 |
Postsecondary Education | 4 |
Intermediate Grades | 3 |
Grade 5 | 2 |
Grade 6 | 2 |
More ▼ |
Audience
Location
Massachusetts | 2 |
Alabama | 1 |
China | 1 |
Delaware | 1 |
Indiana | 1 |
Japan | 1 |
Minnesota | 1 |
New Jersey | 1 |
South Carolina | 1 |
South Dakota | 1 |
Taiwan | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Massachusetts Comprehensive… | 1 |
Measures of Academic Progress | 1 |
Patterns of Adaptive Learning… | 1 |
What Works Clearinghouse Rating
Chin-Yuan Lai; Li-Ju Chen – Educational Technology & Society, 2025
Web-based multimedia annotation is a valuable tool for engaging learners with diverse materials. This study aimed to assess the effects of multimedia annotation on student performance, self-regulation, and cognitive load in an online learning environment. We developed and implemented a multimedia annotation system in an online biology class using…
Descriptors: Multimedia Materials, Instructional Effectiveness, Metacognition, Cognitive Ability
Xiaofang Liao; Xuedi Zhang; Zhifeng Wang; Heng Luo – British Journal of Educational Technology, 2024
Formative assessment is essential for improving teaching and learning, and AI and visualization techniques provide great potential for its design and delivery. Using NLP, cognitive diagnostic and visualization techniques designed to analyse and present students' monthly exam data, we developed an AI-enabled visual report tool comprising six…
Descriptors: Artificial Intelligence, Design, Program Implementation, Formative Evaluation
Deane, Paul; Wilson, Joshua; Zhang, Mo; Li, Chen; van Rijn, Peter; Guo, Hongwen; Roth, Amanda; Winchester, Eowyn; Richter, Theresa – International Journal of Artificial Intelligence in Education, 2021
Educators need actionable information about student progress during the school year. This paper explores an approach to this problem in the writing domain that combines three measurement approaches intended for use in interim-assessment fashion: scenario-based assessments (SBAs), to simulate authentic classroom tasks, automated writing evaluation…
Descriptors: Vignettes, Writing Evaluation, Writing Improvement, Progress Monitoring
Frick, Theodore W.; Myers, Rodney D.; Dagli, Cesur – Educational Technology Research and Development, 2022
In this naturalistic design-research study, we tracked 172,417 learning journeys of students who were interacting with an online resource, the Indiana University Plagiarism Tutorials and Tests (IPTAT) at https://plagiarism.iu.edu. IPTAT was designed using First Principles of Instruction (FPI; Merrill in Educ Technol Res Dev 50:43-59, 2002,…
Descriptors: Time, Educational Principles, Instructional Design, Instructional Effectiveness
Epler-Ruths, Colleen M.; McDonald, Scott; Pallant, Amy; Lee, Hee-Sun – Cognitive Research: Principles and Implications, 2020
This article represents the findings from the qualitative portion of a mixed methods study that investigated the impact of middle school students' spatial skills on their plate tectonics learning while using a computer visualization. Higher spatial skills have been linked to higher STEM achievement, while use of computer visualizations has mixed…
Descriptors: Spatial Ability, Middle School Students, Plate Tectonics, STEM Education
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Adair, Amy; Owens, Jessica; Gobert, Janice – Grantee Submission, 2022
Providing high-level support to students on NGSS inquiry practices can be challenging; however, teacher dashboards can help teachers provide just-in-time instruction to students, both in-person and online. Prior work has shown some success with a dashboard that alerts teachers in real time on students' science inquiry difficulties, but teachers…
Descriptors: Epistemology, Network Analysis, Discourse Analysis, Educational Technology
Cloude, Elizabeth B.; Carpenter, Dan; Dever, Daryn A.; Azevedo, Roger; Lester, James – Journal of Learning Analytics, 2021
Reflection is critical for adolescents' problem solving and learning in game-based learning environments (GBLEs). Yet challenges exist in the literature because most studies lack a theoretical perspective and clear operational definition to inform how and when reflection should be scaffolded during game-based learning. In this paper, we address…
Descriptors: Game Based Learning, Video Games, Learning Analytics, Microbiology
Feng, Xuanqi; Yamada, Masanori – Educational Technology & Society, 2021
It is challenging to utilize learning analytic technologies to examine gameplay log data for game-embedded assessment in the field of game-based learning. Analytical approaches based on a new perspective focusing on complicated contextual data are imperative in the current scenario. A relatively new concept called precision education, which…
Descriptors: Learning Analytics, Behavior Patterns, Informal Education, Game Based Learning
Nguyen, Huy Anh; Hou, Xinying; Stamper, John; McLaren, Bruce M. – International Educational Data Mining Society, 2020
A challenge in digital learning games is assessing students' learning behaviors, which are often intertwined with game behaviors. How do we know whether students have learned enough or needed more practice at the end of their game play? To answer this question, we performed post hoc analyses on a prior study of the game "Decimal Point,"…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness
Admiraal, Wilfried; Vermeulen, Jordi; Bulterman-Bos, Jacquelien – Technology, Pedagogy and Education, 2020
Computer-based assessments can provide students with feedback to guide their learning as well as inform teachers who extract information to prepare their teaching. Five secondary school teachers were monitored during one school year to answer the following research questions: (1) What kind of student data do teachers use for their teaching…
Descriptors: Learning Analytics, Computer Assisted Testing, Data Use, Formative Evaluation
Guo, Hongwen; Zhang, Mo; Deane, Paul; Bennett, Randy E. – Journal of Educational Data Mining, 2020
This study investigates the effects of a scenario-based assessment design on students' writing processes. An experimental data set consisting of four design conditions was used in which the number of scenarios (one or two) and the placement of the essay task with respect to the lead-in tasks (first vs. last) were varied. Students' writing…
Descriptors: Instructional Effectiveness, Vignettes, Writing Processes, Learning Analytics
Grimaldi, Phillip; Weatherholtz, Kodi; Hill, Kelli Millwood – International Educational Data Mining Society, 2022
As educational technology platforms become more and more commonplace in education, it is critical that these systems work well across a diverse range of student sub-groups. In this study, we estimated the effectiveness of MAP Accelerator; a large-scale, personalized, web-based, mathematics mastery learning platform. Our analysis placed a…
Descriptors: Educational Technology, Mastery Learning, Learning Management Systems, Middle School Students
Cook, Michael; Ross, Steven M. – Center for Research and Reform in Education, 2022
The purpose of this evaluation was to examine the impact of i-Ready Personalized Instruction that met Curriculum Associates' recommended usage levels on ELA achievement, as measured by the Massachusetts Comprehensive Assessment System (MCAS) ELA assessment. This study compared the ELA achievement growth in the 2020-21 school year of students who…
Descriptors: English, Language Arts, Computer Assisted Instruction, Computer Assisted Testing
Kuromiya, Hiroyuki; Majumdar, Rwitajit; Ogata, Hiroaki – Educational Technology & Society, 2020
Evidence-based education has become more relevant in the current technology-enhanced teaching-learning era. This paper introduces how Educational BIG data has the potential to generate such evidence. As evidence-based education traditionally hooks on the meta-analysis of the literature, so there are existing platforms that support manual input of…
Descriptors: Evidence Based Practice, Case Studies, Learning Analytics, Data Collection
Previous Page | Next Page ยป
Pages: 1 | 2