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Ormanci, Ümmühan; Çepni, Salih – Participatory Educational Research, 2020
In parallel with the development of technology and increase in knowledge, learning-teaching environments have changed, and an understanding has taken into basis that students are active and responsible for their own learning. In accordance with this situation, inquiry-based learning approach and technology integration have come to an important…
Descriptors: Web Based Instruction, Instructional Materials, Communication Skills, Information Skills
Ohadugha, Rosemary Ogechi; Chukwuemeka, Emeka Joshua; Babatunde, Abdullateef Eyitayo – Contemporary Educational Technology, 2020
The study examined the Impact of Peer-Mediated Learning on achievement and motivation in computer science among senior secondary school students in Minna metropolis, Niger state. The study adopted a randomized pre-test, post-test control group design. Two hypotheses were formulated to guide the study. Purposive sampling technique was used to…
Descriptors: Peer Teaching, Peer Influence, Instructional Effectiveness, Academic Achievement
Androutsos, Athanassios; Brinia, Vasiliki – Education Sciences, 2019
In Secondary Education, students need innovative skills and competences that the current education system does not sufficiently offer. Also, educators need pedagogical support to develop teaching to respond to 21st century skills requirements. In order to achieve these goals, an experimental culture of learning needs to be implemented in practice.…
Descriptors: Secondary Education, 21st Century Skills, Experimental Teaching, Innovation
Ige, Olugbenga – Journal of Social Studies Education Research, 2019
Robust teaching strategies are needed in rural learning ecologies to deepen students' attainment of Information and Communication Technology concepts in social studies due to the demands of the information age. Accordingly, this study utilized a quasi-experimental design to compare the effects of three instructional strategies on conventional…
Descriptors: Experiential Learning, Concept Mapping, Rural Schools, Social Studies
Michalakis, Vyron Ignatios; Vaitis, Michail; Klonari, Aikaterini – Education Sciences, 2020
This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Outdoor Education
Hsu, Ting-Chia – Educational Technology & Society, 2016
In this study, a peer assessment system using the grid-based knowledge classification approach was developed to improve students' performance during computer skills training. To evaluate the effectiveness of the proposed approach, an experiment was conducted in a computer skills certification course. The participants were divided into three…
Descriptors: Peer Evaluation, Classification, Computer Literacy, Training
Beavis, Catherine; Muspratt, Sandy; Thompson, Roberta – Learning, Media and Technology, 2015
There is considerable enthusiasm in many quarters for the incorporation of digital games into the classroom, and the capacity of games to engage and challenge players, present complex representations and experiences, foster collaborative learning, and promote deep learning. But while there is increasing research documenting the progress and…
Descriptors: Foreign Countries, Computer Games, Elementary School Students, Secondary School Students
Aravani, ?vangelia – Journal of Education and Practice, 2015
This paper sets out to describe and analyze issues relating to the role of new literacies and technologies in the teaching process. More specifically, the article deals with how the educational design process of Ancient Greek changes through the implementation of technology by using online discussion protocols. These were utilized as a tool for…
Descriptors: Electronic Learning, Classical Literature, Case Studies, Discussion (Teaching Technique)
Mikalef, Patrick; Pappas, Ilias O.; Giannakos, Michail – International Journal of Information and Learning Technology, 2016
Purpose: Video-based learning (VBL) is gaining increased attention as an educational means in settings such as the flipped classroom and massive open online courses. The value of VBL has been recognized in a range of contexts due to the ability to extend opportunities for life-long education for all socio-economic levels, removing geographical…
Descriptors: Video Technology, Self Efficacy, Student Surveys, Student Attitudes
Henderson, Michael; Cerovac, Milorad; Bellis, Natalie; Lancaster, Greg – Australian Educational Computing, 2013
As part of the Teaching Teachers for the Future (TTF) project, Monash University initiated several strategies to assist pre-service teachers' integration of ICTs in their classroom practice. These included modelling of ICT pedagogical integration, assessment of ICT pedagogical integration, relocating pre-service teacher classes to a working…
Descriptors: Foreign Countries, Technology Integration, Technology Uses in Education, Preservice Teachers
Bunch, J. C.; Robinson, J. Shane; Edwards, M. Craig – Journal of Agricultural Education, 2012
The purpose of this descriptive-correlational study was to examine the level of self-efficacy of Oklahoma secondary agricultural education teachers regarding their use of the interactive whiteboard (IWB) in classroom teaching. The study also sought to determine if relationships existed between teachers' IWB self-efficacy scores, outcome…
Descriptors: Experienced Teachers, Expectation, Self Efficacy, Agricultural Education
Annetta, Leonard A.; Frazier, Wendy M.; Folta, Elizabeth; Holmes, Shawn; Lamb, Richard; Cheng, Meng-Tzu – Journal of Science Education and Technology, 2013
Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A professional development model appropriate for infusing innovative technologies into standards-based…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Mixed Methods Research
Gorder, Lynette Molstad – Delta Pi Epsilon Journal, 2008
Teachers focus on teaching students technology skills, which include making the technology work, but many teachers are not comfortable with the skills of integration and active learning using technology. An important factor for effective integration of technology is the teachers' ability to integrate instructional technology activities to meet…
Descriptors: Technology Integration, Active Learning, Educational Technology, Teaching Experience
Gardner, J. Emmett; Bates, Percy – Education and Training in Mental Retardation, 1991
Students (n=59, ages 13-22) in classrooms for the educably mentally retarded were interviewed regarding their attitudes toward computer use in school settings. Results showed a variety of complex beliefs and opinions about computer usage. The majority of students liked using computers and felt they learned "more" when they used computers.…
Descriptors: Causal Models, Computer Assisted Instruction, Computer Literacy, Computer Uses in Education