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Showing 1 to 15 of 42 results Save | Export
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Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Education and Information Technologies, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: High School Students, Geometry, Computer Simulation, Tablet Computers
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Kivanç Topraklikoglu; Gülcan Öztürk – Journal of Educational Technology and Online Learning, 2025
This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis…
Descriptors: Computer Simulation, Computer Oriented Programs, Geometry, Mathematics Instruction
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Jonathan Hunnicutt; Julianna Washington; Candace Walkington – Grantee Submission, 2024
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by overlaying illustrations onto 3D space. Here we explore the question: What affordances does AR in a collaborative environment have for the future of mathematics education in uncertain times? We conducted a study where…
Descriptors: High School Students, Mathematics Instruction, Geometry, Technology Uses in Education
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Julianna Washington; Candace Walkington; Taylor Darwin – Grantee Submission, 2024
In this chapter, we explore the use of Augmented Reality (AR) and Virtual Reality (VR) in geometry courses for teachers. There is increasing use of AR and VR technologies, such as AR and VR goggles, in K-12 schools, providing new opportunities for learners to interact with geometry in three-dimensional (3D) environments. These opportunities lead…
Descriptors: Preservice Teacher Education, Preservice Teachers, Inservice Teacher Education, Middle School Teachers
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Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Grantee Submission, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: Geometry, Mathematics Education, Computer Simulation, Tablet Computers
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Ahu Canogullari; Ayhan Kursat Erbas – Interactive Learning Environments, 2024
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts. This study investigated the dragging modalities sixth and seventh-grade students use in solving proportional problems in a dynamic geometry…
Descriptors: Problem Solving, Interaction, Computer Simulation, Grade 6
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Susanto; Dafik; Arika Indah Kristiana; Arif Fatahillah; Ridho Alfarisi – Mathematics Teaching Research Journal, 2025
The purpose of this study is to develop an Android-based augmented reality learning media using Unity software to improve students' creative thinking skills in polyhedral ethno-geometry materials. The development of augmented reality learning media follows the ADDIE development model, which consists of five phases: analysis, design, development,…
Descriptors: Computer Simulation, Technology Uses in Education, Creative Thinking, Geometry
Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Monique Zhou – Grantee Submission, 2024
Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students' environment as holograms have changed the nature of…
Descriptors: Computer Software, Geometry, Computer Simulation, Educational Technology
Julianna Washington; Candace Walkington – Grantee Submission, 2024
This article explores the use of Extended Reality (XR) technologies, such as Augmented Reality (AR) and motion capture, in mathematics instruction, specifically focusing on geometry learning. Our research highlights the challenges students face in learning geometry due to its abstract nature and the potential of XR technologies to create…
Descriptors: Mathematics Instruction, Geometry, Physical Environment, Simulated Environment
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LeaAnne Daughrity; Candace Walkington; Max Sherard – Grantee Submission, 2025
This study investigates the use of GeoGebra, a Dynamic Geometry Software (DGS) for math learning in Virtual Reality (VR) using head-mounted displays. We conducted a study with n = 20 middle school students receiving a mathematics tutoring intervention over time in a VR environment. Using theories of embodied cognition and playful mathematics, this…
Descriptors: Mathematics Education, Computer Software, Educational Technology, Computer Simulation
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Sabrina Syed; Claire Bates; Elena Prieto-Rodriguez; Susan Ledger – Australasian Journal of Educational Technology, 2025
Class observations are a widely used form of professional development. They are also used for measuring teaching quality of both in-service and pre-service teachers. While they have demonstrated benefits when utilised as a form of professional development, if used for evaluative purposes, they can be overwhelming for teachers, students and…
Descriptors: In Person Learning, Classroom Observation Techniques, Computer Simulation, Mathematics Instruction
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Pham Sy Nam; Le Hong Thai; Zsolt Lavicza; Angelika Schmid; Tony Houghton – International Journal for Technology in Mathematics Education, 2024
In the 11th-grade Vietnamese Mathematics Curriculum, students learn about parallel relations between planes in space. This is cognitively challenging for many students. Studies have shown difficulties relating to limited spatial imagination and drawing representations. The teacher's approach also causes difficulties for some students; for example,…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Mathematics Education
McCulloch, Allison W.; Lovett, Jennifer N. – Eye on Education, 2023
This timely book provides support for secondary mathematics teachers learning how to enact high-quality, equitable math instruction with dynamic, mathematics-specific technologies. Using practical advice from their own work as well as from interviews with 23 exceptional technology-using math teachers, the authors develop a vision of teaching with…
Descriptors: Secondary School Teachers, Mathematics Teachers, Mathematics Instruction, Educational Technology
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Yaniawati, Poppy; Sudirman; Mellawaty; Indrawan, Rully; Mubarika, Melinda Putri – Journal of Technology and Science Education, 2023
The COVID-19 pandemic in Indonesia requires teachers and students to perform learning activities online. Meanwhile, teachers use a variety of technology products in the classroom without paying attention to the didactic, pedagogical, and content aspects. This is due to time constraints and short learning adjustments that should be flexible to this…
Descriptors: Foreign Countries, COVID-19, Pandemics, Online Courses
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Athanasios Christopoulos; Stylianos Mystakidis; Justyna Kurczaba; Mikko-Jussi Laakso; Chrysostomos Stylios – International Journal of Science and Mathematics Education, 2024
Previous studies have found positive effects of Game-Based Learning for mathematics. While most studies assume that this effect is explained by the presence of flow/immersion during games, this has not yet been established. The aim of the current study is to verify if immersion indeed is associated with mathematical skills improvement when using a…
Descriptors: Computer Simulation, Educational Games, Mathematics Skills, Mathematics Achievement
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