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Higgins, Traci; Mokros, Jan; Rubin, Andee; Sagrans, Jacob – Teaching Statistics: An International Journal for Teachers, 2023
In the context of an afterschool program in which students explore relatively large authentic datasets, we investigated how 11- to 14-year old students worked with categorical variables. During the program, students learned to use the Common Online Data Analysis Platform (CODAP), a statistical analysis platform specifically designed for middle and…
Descriptors: Classification, After School Programs, Data Analysis, Middle School Students
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Eckert, Andreas; Nilsson, Per – Digital Experiences in Mathematics Education, 2022
The purpose of this study is to further our understanding of orchestrating math-talk with digital technology. The technology used is common in Swedish mathematics classrooms and involves personal computers, a projector directed towards a whiteboard at the front of the class and software programs for facilitating communication and collective…
Descriptors: Inferences, Thinking Skills, Pattern Recognition, Generalization
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Wares, Arsalan; Custer, David – Mathematics Teacher: Learning and Teaching PK-12, 2023
Generalizing, conjecturing, representing, justifying, and refuting are integral parts of algebraic thinking and mathematical thinking in general (Lannin et al., 2011). The activity described in this article makes a case for generalizing as an overall mindset for any introductory algebra or geometry class by illustrating how generalization problems…
Descriptors: Mathematical Logic, Geometry, Algebra, Spatial Ability
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Karimov, Ayaz; Saarela, Mirka; Kärkkäinen, Tommi – International Educational Data Mining Society, 2023
Within the last decade, different educational data mining techniques, particularly quantitative methods such as clustering, and regression analysis are widely used to analyze the data from educational games. In this research, we implemented a quantitative data mining technique (clustering) to further investigate students' feedback. Students played…
Descriptors: Student Attitudes, Feedback (Response), Educational Games, Information Retrieval