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Yuningsih; Subali, Bambang; Susilo, Mohamad Joko – Anatolian Journal of Education, 2022
The creativity of high school students in Indonesia has not met the demands of 21st century because in general the students' thinking ability has not reached high-level thinking ability. The objectives of this study are: first, utilizing android technology to develop an Analogipedia module containing ecosystem teaching materials for high school…
Descriptors: Electronic Learning, Handheld Devices, Creativity, High School Students
Creativity in Biology: The Impact of Problem-Oriented Project Based Learning on High School Students
Ria Novita Ayu Komalasari; I. Ibrohim; Dwi Listyorini – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Creativity in biology education is a crucial aspect that enhances students' understanding of the subject. It consists of several indicators (fluency, flexibility, originality, and elaboration), which can also be used as measuring tools for creativity. This study aimed to determine the influence of the Problem-Oriented Project-Based Learning…
Descriptors: Biology, Science Instruction, Teaching Methods, Comparative Analysis
Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning
Dinelti Fitria; Asrizal Asrizal; Muhammad Dhanil; Lufri Lufri – International Journal of Education in Mathematics, Science and Technology, 2024
Various similar primary studies report varying impacts of applying blended problem-based learning (Blended PBL) in improving students' 21st-century skills. This study aims to group similar studies on the effect of blended PBL on students' 21st-century skills in science learning through meta-analysis. In addition, studies were analyzed on…
Descriptors: Blended Learning, Problem Based Learning, 21st Century Skills, Science Instruction
Weng, Xiaojing; Cui, Zhihao; Ng, Oi-Lam; Jong, Morris S. Y.; Chiu, Thomas K. F. – Journal of Science Education and Technology, 2022
Amid the maker movement, educators are proposing various making activities with programmable artifacts to prepare students for coping with the challenges in the twenty-first century. Today, the "4C" skills--critical thinking, creativity, communication, and collaboration--are regarded as significant learning outcomes in Science,…
Descriptors: Cooperative Learning, Problem Based Learning, Experiential Learning, Problem Solving
Ellis, Amy B.; Horne, Dru; Bloodworth, Anna; Nielsen, Annelise; Ely, Robert – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Interest-driven activities, such as mathematical play, can support student agency, motivation, and engagement, and can foster dispositions that reflect authentic disciplinary engagement. However, the bulk of research on mathematical play investigates the mathematics that emerges in young children's natural play or in informal spaces such as video…
Descriptors: Play, Algebra, Mathematics Instruction, Learner Engagement
Maulidia, Farrah; Saminan; Abidin, Zainal – Malikussaleh Journal of Mathematics Learning, 2020
Students' creativity and self-efficacy in solving mathematical problems remain low. Students with Field Dependent (FD) and Field Independent (FI)cognitive styles have different creativity and self-efficacy. One learning model that is believed to increase students' creativity and self-efficacy is Problem Based Learning (PBL) model. This study aimed…
Descriptors: Creativity, Self Efficacy, Problem Based Learning, Islam
Markušic, Jela; Sabljic, Jakov – Journal of Education and Training Studies, 2019
The problem-based teaching of literature is a contemporary teaching model that has emerged from the need to overcome the weaknesses of traditional teaching and to increase the efficiency of educational work. Unlike the traditional paradigms that focused on the teacher and the lecturing model of education, the problem-based teaching of literature…
Descriptors: Problem Based Learning, Teaching Methods, Literature, Language Arts
Buitrago-Flórez, Francisco; Danies, Giovanna; Restrepo, Silvia; Hernández, Carola – International Journal of Instruction, 2021
Traditionally, cognitive skills in mathematics and language have been described as key indicators for success. However, the social, technological, and economic changes that have occurred in the 21st century have made critical thinking, creativity, communication, and collaboration, key competences to face the challenges of a rapidly changing world.…
Descriptors: 21st Century Skills, Skill Development, Competency Based Education, Computer Science Education
Bean, Thomas W.; Dunkerly-Bean, Judith – Journal of Adolescent & Adult Literacy, 2016
The purpose of this commentary is to explore the intersection of creativity, civic engagement, and literacy instruction that takes into consideration real-world concerns. The authors define and consider recent work on creativity and utilize Westheimer's model of citizenship to frame an example of adolescents engaged in both purposeful literacies…
Descriptors: Creativity, Adolescents, Citizen Participation, Literacy
Chen, Chin-Sung; Lin, Jing-Wen – International Journal of Science and Mathematics Education, 2019
This study explored how a 2-year, maker-centered science, technology, engineering, and mathematics (STEM) project-based learning (M-STEM-PjBL) curriculum aimed at leading students to be makers changed students, science teachers, and a rural middle school in Taiwan, where teachers were stressed due to the low birth rate and low grades in the…
Descriptors: Foreign Countries, Action Research, Shared Resources and Services, STEM Education
Holm, Jennifer, Ed.; Mathieu-Soucy, Sarah, Ed. – Canadian Mathematics Education Study Group, 2020
The 43rd meeting of Canadian Mathematics Education Study Group (CMESG) was held at St. Francis Xavier University in Antigonish, Nova Scotia (May 31-June 4, 2019). This meeting marked only the third time CMESG/GCEDM (Groupe Canadien d'Étude en Didactique des Mathématiques) had been held in Nova Scotia (1996, 2003), and the first time it had been…
Descriptors: Mathematics Education, Problem Based Learning, Teaching Methods, Postsecondary Education
Trekles, Anastasia M. – Online Submission, 2012
This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…
Descriptors: Creative Writing, Problem Based Learning, Video Games, Critical Thinking
Householder, Daniel L., Ed.; Hailey, Christine E., Ed. – National Center for Engineering and Technology Education, 2012
Successful strategies for incorporating engineering design challenges into science, technology, engineering, and mathematics (STEM) courses in American high schools are presented in this paper. The developers have taken the position that engineering design experiences should be an important component of the high school education of all American…
Descriptors: High Schools, High School Students, Engineering, Design
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education
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