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Khaula Noorul 'Ain; Nanang Winarno; Eka Cahya Prima; Marina Mokhtar – Journal of Science Learning, 2025
Education in the modern era requires students to have high creative skills to face the challenges of a complex world. However, the lack of teaching learning models that foster students' creativity is a common problem in classroom learning. This research aims to explore the impact of the STEM-DT (Science, Technology, Engineering, and…
Descriptors: Creativity, STEM Education, Junior High School Students, Water Quality
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Luecha Ladachart; Visit Radchanet; Wilawan Phothong; Ladapa Ladachart – Research in Science & Technological Education, 2024
Integrating science, technology, engineering, art, and mathematics (STEAM) education has become an emphasis in many countries' K-12 curricula. Design-based learning is an instructional approach that allows students to learn STEAM in more integrated ways than the traditional method. Using design thinking as a pedagogical framework, design-based…
Descriptors: Foreign Countries, Middle School Students, Grade 8, STEM Education
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Huang, Shih-Yuan; Ko, Pei-Jung; Lin, Hsiao-Hui; Dai, Ru-Huei; Chen, Hsueh-Chih – Journal of Creative Behavior, 2021
We developed a Creative Thinking Counseling Teaching Program (CTCTP) for Grade 7 students using the self-concept of the counseling curriculum as the primary development axis and investigated how this program influences creativity, creative tendency, and self-concept. We adopted a non-equivalent control group pre-test--post-test quasi-experimental…
Descriptors: Creative Thinking, Counselor Training, Creative Development, Creativity
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Kontrová, Lýdia; Biba, Vladimír; Šusteková, Daniela – European Journal of Contemporary Education, 2021
Information and the information revolution have brought many changes to our lives. The most revolutionary is the unlimited access of most people to an incredible amount of information. Today we no longer must "keep important information and facts in our heads". With the right technology, we are always within reach. The new age also…
Descriptors: Mathematics Education, Creative Development, Creative Thinking, Creativity Tests
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Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
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Kelly C. Berthiaume; Selcuk Acar; Denis Dumas – Grantee Submission, 2024
Despite decades of research, the creative process remains to be fully understood, and most theories and empirical evidence focus on adults' creativity. Without understanding children's creative processes, the generalizability of these theories is questionable, which is crucial for teaching, learning, and parenting. However, studying children's…
Descriptors: Elementary School Students, Middle School Students, Grade 3, Grade 4
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Sun, Meng; Wang, Minhong; Wegerif, Rupert – British Journal of Educational Technology, 2019
Creativity is increasingly considered to be an important goal of education. While creativity can be influenced by many noncognitive factors (eg, personality and motivation), creative thinking remains the most important source of creativity. Creative thinking combines several cognitive processes leading to the generation and selection of new and…
Descriptors: Computer Uses in Education, Cognitive Mapping, Creative Thinking, Creative Development
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Main, Laura F.; Delcourt, Marcia A. B.; Treffinger, Donald J. – Journal of Creative Behavior, 2019
Seventy-five participants from one suburban high school formed 21 teams with 3-4 members each for the Future Problem Solving Program International (FPSPI). Students were selected to participate in either the regular FPSPI or an enhanced FPSPI, where multiple group training activities grounded in problem-solving style were incorporated into a…
Descriptors: Problem Solving, Creativity, Experimental Groups, Group Activities
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Hwang, Yuri; Choi, Eunsun; Park, Namje – Journal of Curriculum and Teaching, 2022
To appropriately react to the swift development and changes of technologies these days, the need for creative teaching and learning has been increased. Making learners equip digital literacy of intelligent information has become necessary. This paper focused on three promising technologies that artificial intelligence humanities, forensic science,…
Descriptors: Creative Development, Creativity, Educational Technology, Technology Uses in Education
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Kim, Kyung Hee – Roeper Review, 2021
Asian culture has been test-centric for over 1,400 years. U.S. education has been since the 1990s. Based on Kim's creative Climates, Attitudes, and Thinking skills (CATs), creativity indicators were developed using the 2015 PISA questionnaires. Study I examined: (1) relationships between students' PISA science scores and CATs; (2) differences…
Descriptors: Foreign Countries, Creativity, Achievement Tests, International Assessment
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Lee Cheng; Wing Yan Jasman Pang – IEEE Transactions on Education, 2024
Contributions: This study examined the effectiveness of making activities in fostering the competency development of school-age children engaged in a making program. The findings suggest that community-based makerspaces can provide autonomous and informal learning experiences, facilitating their competence development. When integrated with formal…
Descriptors: Foreign Countries, Elementary School Students, Secondary School Students, Creative Activities
Vincent-Lancrin, Stéphan; González-Sancho, Carlos; Bouckaert, Mathias; de Luca, Federico; Fernández-Barrerra, Meritxell; Jacotin, Gwénaël; Urgel, Joaquin; Vidal, Quentin – OECD Publishing, 2019
Creativity and critical thinking are key skills for complex, globalised and increasingly digitalised economies and societies. While teachers and education policy makers consider creativity and critical thinking as important learning goals, it is still unclear to many what it means to develop these skills in a school setting. To make it more…
Descriptors: Creativity, Creative Thinking, Critical Thinking, Creative Development
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Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
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Kalimullin, Aydar M.; Utemov, Vyacheslav V. – Interchange: A Quarterly Review of Education, 2017
The relevance of the present study is due to the importance of developing creativity which is considered to be the target and the result of education. Modern society demands from individuals non-standard actions and approaches, flexibility, an ability to formulate new ideas and original ways of thinking when solving urgent problems in the course…
Descriptors: Secondary School Students, Task Analysis, Creativity, Creative Development
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Lucas, Bill – Applied Measurement in Education, 2016
Creativity is increasingly valued as an important outcome of schooling, frequently as part of so-called "21st century skills." This article offers a model of creativity based on five Creative Habits of Mind (CHoM) and trialed with teachers in England by the Centre for Real-World Learning (CRL) at the University of Winchester. It explores…
Descriptors: Creativity, Foreign Countries, Creative Development, Formative Evaluation
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