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Showing 1 to 15 of 22 results Save | Export
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Huda S. Alazmi; Ghader M. Alemtairy – Education and Information Technologies, 2024
There is increasing educational interest in immersive virtual reality (IVR) applications which aid student learning and performance. However, few empirical studies have investigated the potential for implementing the technology in middle-school social studies classrooms. This study employed a quasi-experimental approach to address this issue,…
Descriptors: Computer Simulation, Field Trips, Middle School Students, Social Studies
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Andersen, Martin Stolpe; Klingenberg, Sara; Petersen, Gustav Bøg; Creed, Peter A.; Makransky, Guido – Journal of Computer Assisted Learning, 2023
Background: Research suggests that head-mounted displays (HMD) can spark situational interest when they are used to provide science learning experiences that are not possible in traditional classroom settings. However, few studies have investigated the lasting effects of using HMDs in an authentic instructional intervention. Objectives: We…
Descriptors: Science Interests, Computer Simulation, Science Instruction, Authentic Learning
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Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
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McPherson, Heather; Frank, Gregory; Pearce, Rebecca; Hoffman, Ernest – Science Teacher, 2021
In this article, the authors share a unique science, technology, engineering and math (STEM) online field trip structure developed for high school students. The ninth-, tenth-, and eleventh-grade students who participated in the virtual field trips were from multiple high schools. This article focuses on two virtual trips that the authors…
Descriptors: Computer Simulation, Field Trips, Experiential Learning, High School Students
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Geng, Jie; Chai, Ching-Sing; Jong, Morris Siu-Yung; Luk, Eric Tsun-Hin – Interactive Learning Environments, 2021
This study explores the pedagogical potential of Interactive Spherical Video-Based Virtual Reality (ISVVR) in geography education from the teachers' perspective. Based on a synthesized developmental model, namely ACE (Acceptance, Creation, and Expertise), we analyzed 187 sets of survey data collected in teacher professional training in which…
Descriptors: Interactive Video, Computer Simulation, Field Trips, Technology Integration
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MacCallum, Kathryn; Parsons, David – International Journal of Mobile and Blended Learning, 2022
Physical field trips have long been used in education, but virtual field trips are increasingly being used to enhance them. This article focuses on the use of mixed reality to enhance a physical field trip before, during, and after the field experience as part of a project in teacher professional development. The context is a field trip to a…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Jamie Loizzo; Caroline Nickerson; Caroline Barnett; Taylor Nash; Laura Warner; Savanna Barry; Micheal Allen – Applied Environmental Education and Communication, 2023
Virtual reality (VR) and electronic field trips (EFT) can introduce youth to natural environments, climate change mitigation strategies, and related STEM careers. We developed a VR and EFT outreach program featuring scientists working on living shorelines for coastal restoration as a response to sea-level rise and examined the program's impacts on…
Descriptors: Computer Simulation, Field Trips, Computer Uses in Education, STEM Education
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Petersen, Gustav B.; Klingenberg, Sara; Mayer, Richard E.; Makransky, Guido – British Journal of Educational Technology, 2020
Immersive Virtual Reality (IVR) is being used for educational virtual field trips (VFTs) involving scenarios that may be too difficult, dangerous or expensive to experience in real life. We implemented an immersive VFT within the investigation phase of an inquiry-based learning (IBL) climate change intervention. Students investigated the…
Descriptors: Field Trips, Educational Technology, Technology Uses in Education, Computer Simulation
Thomas, Melissa – ProQuest LLC, 2019
The study seeks to inform solution to the lack of student exposure to frequent, culturally enriching field trips in school. To address the concern of limited learning through school field trips, this phenomenological study seeks to explore the lived experiences of virtual reality field trips for secondary students. The study seeks to examine how…
Descriptors: Field Trips, Secondary School Students, Learner Engagement, Computer Simulation
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Mead, Chris; Buxner, Sanlyn; Bruce, Geoffrey; Taylor, Wendy; Semken, Steven; Anbar, Ariel D. – Journal of Geoscience Education, 2019
Field learning is considered an essential part of geoscience education, yet there are many practical challenges that limit broad and equitable access to field learning. Virtual field experiences can now help to broaden access to field learning. This work details the learning design and technical components of immersive, interactive virtual field…
Descriptors: Experiential Learning, Educational Technology, Technology Uses in Education, Computer Simulation
Hoda Ahmed Yousry Mohammed – Online Submission, 2024
The aim of the current study is to investigate the effect of using life wide learning approach on developing English language Fluency for prep. stage students in the official Language Schools. The study adopted the one-group pre-post experimental design, with a pre-post fluency test along with a triangulation method that integrates both…
Descriptors: English (Second Language), Second Language Learning, Language Fluency, Learning Processes
Al-Jarf, Reima – Online Submission, 2020
An English teacher uses Skype to connect his high school students in an Indian village with international teachers to help them interact and converse with them in English. Each international teacher interacts with the students in English once for 40 minutes. The teacher does that daily, and each day an international guest teacher is from a…
Descriptors: Foreign Countries, Social Media, Social Networks, Videoconferencing
Al-Jarf, Reima – Online Submission, 2020
An English teacher uses Skype to connect his high school students in an Indian village with international teachers to help them interact and converse with them in English. Each international teacher interacts with the students in English once for 40 minutes. The teacher does that daily, and each day an international guest teacher is from a…
Descriptors: Social Media, Social Networks, Videoconferencing, Computer Simulation
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Baylak, Halil Mesut – International Journal of Contemporary Educational Research, 2016
The main objective of the physical geography is to give a meaning to the natural environment. It is only possible with the implementation of the observation method to make the students perfectly understand the physical geography topics, in laboratory environments allowing the participation of all senses in teaching activity. In physical geography…
Descriptors: Physical Geography, Geography Instruction, Computer Simulation, Educational Technology
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Emily Duwan; Francis Choi; Brian Helmuth – Journal of STEM Outreach, 2019
Virtual reality environments are becoming increasingly popular as educational tools, but it remains unclear when these environments enhance learning or when they are a distraction from the learning process. We compared two different methods for teaching ecological concepts about the rocky intertidal zone by comparing an experimental (virtual)…
Descriptors: Technology Uses in Education, Computer Simulation, Marine Education, Ecology
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