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Learning Experience Design of Verbal Prompts in Virtual Reality-Based Training for Autistic Children
Jewoong Moon – Research in Learning Technology, 2024
This study aimed to explore the design and development of verbal prompts in virtual reality (VR)-based social skills training for autistic children. Autism indicates a category with neurodiversity that influences individuals' capability to engage in social and cognitive tasks. This complex neurodevelopmental condition manifests in a wide array of…
Descriptors: Learning Experience, Verbal Communication, Computer Simulation, Technology Integration
Onok Yayang Pamungkas; Suci Paresti; Tjaturningsih Rosdiana; Ika Mustika; Tatang Subagyo; Fitri Puji Rahmawati – Educational Process: International Journal, 2025
Background/purpose: This study aims to examine the effectiveness of integrating Augmented Reality (AR) technology in literary psychology education for students with special needs in the context of inclusive education. Materials/methods: Using a mixed-method approach, the study involved 120 students from three disability categories (dyslexia,…
Descriptors: Computer Simulation, Inclusion, Students with Disabilities, Program Effectiveness
Gerardo Herrera; Lucía Vera; Patricia Pérez-Fuster; Arturo López-Fernández; Álvaro López; Ümit Savas-Taskesen; Nigel Newbutt – Educational Technology Research and Development, 2025
The increased availability of low-cost, standalone and immersive virtual reality (VR) can facilitate adoption in autism education. An immersive VR implementation of the individual work system (IWS) from the TEACCH® approach has the potential to be a safe and predictable environment for autistic learners with or without intellectual disability.…
Descriptors: Foreign Countries, Autism Spectrum Disorders, Students with Disabilities, Computer Simulation
Adam Carreon; Amber Rowland; Sean Smith; Alisa Lowery; Maggie Mosher – Journal of Special Education Technology, 2025
Virtual Reality (VR) and immersive instruction hold great promise to alter instruction for students with autism spectrum disorder (ASD). Yet, the voices of the direct users (e.g., the teachers and students) are often underutilized or not at all utilized in the creation of educational applications, particularly in the field of VR. The purpose of…
Descriptors: Computer Simulation, Educational Environment, Autism Spectrum Disorders, Students with Disabilities
Tong Bao – Journal of Computer Assisted Learning, 2025
Background: Given the limited availability of effective tools for Korean language learning among students with autism spectrum disorder (ASD), there is a need to explore innovative educational technologies to support the development of reading skills in Korean language education for this population. Objectives: The purpose of this study is to…
Descriptors: Korean, Autism Spectrum Disorders, Scores, Reading Comprehension
Arter, Patricia S.; Brown, Tammy B. H.; Barna, Jennifer; Law, Monica; Fidiam, Regina; Fruehan, Allison; Daquila, Jessica – TEACHING Exceptional Children, 2022
While job interviewing training is part of the transition planning and school-to-work curriculum, using virtual reality (VR) can be a valuable addition to the current curriculum, specifically given the unique characteristics of individuals with ASD. This article will provide step-by step procedures to integrate VR into the current classroom…
Descriptors: Job Search Methods, Employment Interviews, Computer Simulation, Autism Spectrum Disorders
Adam Carreon – ProQuest LLC, 2021
Virtual reality (VR) is rapidly becoming a popular tool for use in the classroom. VR technology has been available for years, but education stakeholders struggled with adoption due to the high costs and complexity. As VR technology has evolved, a broad spectrum of VR has been developed for use including non-immersive to fully-immersive VR. While…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Middle School Students
Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
Smith, Matthew J.; Sherwood, Kari; Ross, Brittany; Oulvey, Eugene A.; Monahan, Julie A.; Sipovic, Jessica E.; Atkins, Marc S.; Danielson, Elizabeth C.; Jordan, Neil; Smith, Justin D. – Career Development and Transition for Exceptional Individuals, 2022
In a previous randomized controlled trial (RCT), "Virtual Interview Training for Transition Age Youth" (VIT-TAY) enhanced employment for autistic youth receiving transition services. For this study, a nonrandomized hybrid effectiveness-implementation trial evaluated whether VIT-TAY maintained its core implementation and effectiveness…
Descriptors: Autism Spectrum Disorders, Transitional Programs, Program Effectiveness, Students with Disabilities

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