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Adelson de Araujo; Pantelis M. Papadopoulos; Susan McKenney; Ton de Jong – Journal of Computer Assisted Learning, 2024
Background: Sustaining productive student-student dialogue in online collaborative inquiry learning is challenging, and teacher support is limited when needed in multiple groups simultaneously. Collaborative conversational agents (CCAs) have been used in the past to support student dialogue. Yet, research is needed to reveal the characteristics…
Descriptors: Learning Analytics, Computer Mediated Communication, Artificial Intelligence, Dialogs (Language)
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Lee, Alwyn Vwen Yen – Educational Technology & Society, 2021
The understanding of online classroom talk is a challenge even with current technological advancements. To determine the quality of ideas in classroom talk for individual and groups of students, a new approach such as precision education will be needed to integrate learning analytics and machine learning techniques to improve the quality of…
Descriptors: Learning Analytics, Artificial Intelligence, Classroom Communication, Electronic Learning
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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
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Halpin, Peter – Journal of Learning Analytics, 2021
This paper addresses dynamical interdependence among the actions of group members. I assume that the actions of each member can be represented as nodes of a dynamical network and then collect the nodes into disjoint subsets (components) representing the individual group members. Interdependence among group members' actions can then be defined with…
Descriptors: Learning Analytics, Group Dynamics, Group Membership, Interpersonal Relationship
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Zhang, Jiayi; Andres, Juliana Ma. Alexandra L.; Hutt, Stephen; Baker, Ryan S.; Ocumpaugh, Jaclyn; Nasiar, Nidhi; Mills, Caitlin; Brooks, Jamiella; Sethuaman, Sheela; Young, Tyron – Journal of Educational Data Mining, 2022
Self-regulated learning (SRL) is a critical component of mathematics problem-solving. Students skilled in SRL are more likely to effectively set goals, search for information, and direct their attention and cognitive process so that they align their efforts with their objectives. An influential framework for SRL, the SMART model (Winne, 2017),…
Descriptors: Problem Solving, Mathematics Instruction, Learning Management Systems, Learning Analytics
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Shabnam Ara S. J.; Tanuja R. – Journal of Education and e-Learning Research, 2024
Understanding the factors that influence students' results in hybrid learning environments is becoming increasingly important in today's educational environment. The goal of this research is to examine factors that influence students' academic performance as well as their level of participation in blended learning environments. A comprehensive…
Descriptors: Academic Achievement, Blended Learning, Learning Analytics, Technology Education
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Calvo-Morata, Antonio; Rotaru, Dan Cristian; Alonso-Fernandez, Cristina; Freire-Moran, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – IEEE Transactions on Learning Technologies, 2020
Bullying is a serious social problem at schools, very prevalent independently of culture and country, and particularly acute for teenagers. With the irruption of always-on communications technology, the problem, now termed cyberbullying, is no longer restricted to school premises and hours. There are many different approaches to address…
Descriptors: Educational Games, Bullying, Computer Mediated Communication, Learning Analytics
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Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2022
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in New York,…
Descriptors: Educational Technology, Flipped Classroom, Online Courses, Student Projects