Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
Source
| Association for the… | 1 |
| Education and Information… | 1 |
| International Journal of… | 1 |
| International Journal of… | 1 |
Author
| Amos Oyelere Sunday | 1 |
| Bastiaens, Theo, Ed. | 1 |
| Friday Joseph Agbo | 1 |
| Gatzoulis, Christos | 1 |
| Ilkka Jormanainen | 1 |
| Jarkko Suhonen | 1 |
| Lamb, Jodi A. | 1 |
| Markku Tukiainen | 1 |
| Sandoval, Scott | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Collected Works - Proceedings | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Secondary Education | 4 |
| Elementary Secondary Education | 2 |
| High Schools | 2 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Adult Education | 1 |
| Early Childhood Education | 1 |
| Grade 9 | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Austria | 1 |
| Canada | 1 |
| Cyprus | 1 |
| Czech Republic | 1 |
| Europe | 1 |
| Hungary | 1 |
| Indonesia | 1 |
| Israel | 1 |
| Italy | 1 |
| Japan | 1 |
| New York (New York) | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Motivated Strategies for… | 1 |
| Trends in International… | 1 |
What Works Clearinghouse Rating
Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen; Ilkka Jormanainen; Markku Tukiainen – Education and Information Technologies, 2025
The need to integrate the teaching and learning of computational thinking (CT) in K-12 education has been on the rise since it was identified as a skill for solving 21st-century problems. The co-design pedagogical approach has shown great potential in promoting effective communication of CT to both university and K-12 students with the support of…
Descriptors: Computation, Thinking Skills, Foreign Countries, Elementary Secondary Education
Sandoval, Scott; Lamb, Jodi A. – International Journal of Technology in Education, 2023
With the changes in the educational landscape, holding students' attention has become an even more crucial point. Educators are having to find creative ways and means to engage students and make learning 'fun'. There have been numerous research studies to show that gamification can be used to drive student engagement, achievement, and reinforce…
Descriptors: Game Based Learning, Advanced Placement, Learner Engagement, Teaching Methods
Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2022
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in New York,…
Descriptors: Educational Technology, Flipped Classroom, Online Courses, Student Projects

Peer reviewed
Direct link
