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Showing all 12 results Save | Export
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Eran Hadas; Arnon Hershkovitz – Journal of Learning Analytics, 2025
Creativity is an imperative skill for today's learners, one that has important contributions to issues of inclusion and equity in education. Therefore, assessing creativity is of major importance in educational contexts. However, scoring creativity based on traditional tools suffers from subjectivity and is heavily time- and labour-consuming. This…
Descriptors: Creativity, Evaluation Methods, Computer Assisted Testing, Artificial Intelligence
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Dan Sun; Fan Ouyang; Yan Li; Chengcong Zhu; Yang Zhou – Journal of Computer Assisted Learning, 2024
Background: With the development of computational literacy, there has been a surge in both research and practice application of text-based and block-based modalities within the field of computer programming education. Despite this trend, little work has actually examined how learners engaging in programming process when utilizing these two major…
Descriptors: Computer Science Education, Programming, Computer Literacy, Comparative Analysis
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Eichmann, Beate; Greiff, Samuel; Naumann, Johannes; Brandhuber, Liene; Goldhammer, Frank – Journal of Computer Assisted Learning, 2020
In this explorative study, we investigate how sequences of behaviour are related to success or failure in complex problem-solving (CPS). To this end, we analysed log data from two different tasks of the problem-solving assessment of the Programme for International Student Assessment 2012 study (n = 30,098 students). We first coded every…
Descriptors: Behavior Patterns, Difficulty Level, Problem Solving, Success
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Zhang, Mo; Guo, Hongwen; Liu, Xiang – International Educational Data Mining Society, 2021
We present an empirical study on the use of keystroke analytics to capture and understand how writers manage their time and make inferences on how they allocate their cognitive resources during essay writing. The results suggest three distinct longitudinal patterns of writing process that describe how writers approach an essay task in a writing…
Descriptors: Keyboarding (Data Entry), Learning Analytics, Data Collection, Cognitive Processes
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Camacho, Vicente Lopez; de la Guia, Elena; Olivares, Teresa; Flores, M. Julia; Orozco-Barbosa, Luis – IEEE Transactions on Learning Technologies, 2020
Increasing school dropout rates are a problem in many educational systems, with student disengagement being one significant factor. Learning analytics is a new field with a key role in educational institutions in the coming years. It may help make strategic decisions to reduce student disengagement. The use of technology in educational…
Descriptors: Learning Analytics, Learner Engagement, Measurement Equipment, Technology Uses in Education
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Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
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Li, Liang-Yi; Tsai, Chin-Chung – Educational Technology Research and Development, 2020
This study developed a learning system that allows teachers to edit assignments designed to teach students the text structure strategy through the use of four phases: instructing, modeling, practicing, and reflecting. A 7-week instructional experiment was conducted in which 84 12th-grade students learned the text structure strategy using this…
Descriptors: Student Behavior, Behavior Patterns, Learning Analytics, Text Structure
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Almeda, Ma. Victoria; Baker, Ryan S. – Journal of Educational Data Mining, 2020
Given the increasing need for skilled workers in science, technology, engineering, and mathematics (STEM), there is a burgeoning interest to encourage young students to pursue a career in STEM fields. Middle school is an opportune time to guide students' interests towards STEM disciplines, as they begin to think about and plan for their career…
Descriptors: Student Participation, Predictor Variables, STEM Education, Science Careers
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Feng, Xuanqi; Yamada, Masanori – Educational Technology & Society, 2021
It is challenging to utilize learning analytic technologies to examine gameplay log data for game-embedded assessment in the field of game-based learning. Analytical approaches based on a new perspective focusing on complicated contextual data are imperative in the current scenario. A relatively new concept called precision education, which…
Descriptors: Learning Analytics, Behavior Patterns, Informal Education, Game Based Learning
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Mtebe, Joel S.; Kondoro, Aron W. – Journal of Learning for Development, 2019
The adoption and use of various eLearning systems to enhance the quality of education in secondary schools in Tanzania is becoming common. However, there is little evidence to suggest that students actually use them. Existing studies tend to focus on investigating students' attitude towards using these systems through surveys. Nonetheless, data…
Descriptors: Behavior Patterns, Electronic Learning, Secondary School Students, Student Behavior