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Cheng, Mengmeng; Su, Chien-Yuan; Kinshuk – Journal of Educational Computing Research, 2021
Integrating science learning with game experience and physical manipulatives not only overcomes the rigidity of traditional teaching, but also makes the learning experience pleasant for students and improves their science inquiry ability. Today, with the popularization of mobile devices and technology, both the value and feasibility of gamified…
Descriptors: Junior High School Students, Educational Technology, Technology Uses in Education, Handheld Devices
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Hou, Huei-Tse; Yu, Tsai-Fang; Chiang, Fong-Dai; Lin, Yi-Hui; Chang, Kuo-En; Kuo, Chih-Chen – Journal of Educational Computing Research, 2020
Blogs are useful interaction tools to promote learners' knowledge construction and interaction in online teaching activities. On the other hand, although many studies show that mindtools facilitate learners' cognitive process, little research focus on their effects on learners' higher order cognitive thinking in blogs. This research developed a…
Descriptors: Electronic Publishing, Web Sites, Cognitive Processes, Thinking Skills
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Wu, Sheng-Yi – Journal of Educational Computing Research, 2020
During collaborative learning in online learning communities, teachers usually guide their students through the learning process by means of discussion-based didactics. According to relevant research, an uncontrolled, nonintrusive discussion environment is usually insufficient for promoting higher cognitive processing (HCP). To address this…
Descriptors: Cooperative Learning, Problem Solving, Cognitive Processes, Teaching Methods
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Wang, Xianhui; Xing, Wanli – Journal of Educational Computing Research, 2022
This study explored youth with Autism Spectrum Disorder (ASD) learning social competence in the context of innovative 3D virtual learning environment and the effects of gaming as a central element of the learning experience. The empirical study retrospectively compared the social interactions of 11 adolescents with ASD in game-and nongame-based 3D…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Competence, Social Development
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Mouza, Chrystalla; Pan, Yi-Cheng; Yang, Hui; Pollock, Lori – Journal of Educational Computing Research, 2020
In this work, we examine whether repeated participation in an after-school computing program influenced student learning of computational thinking concepts, practices, and perspectives. We also examine gender differences in learning outcomes. The program was developed through a school-university partnership. Data were collected from 138 students…
Descriptors: After School Programs, Thinking Skills, Computer Science Education, Repetition
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Fiorella, Logan; Kuhlmann, Shelbi; Vogel-Walcutt, Jennifer J. – Journal of Educational Computing Research, 2019
This study tested the effects of implementing a narrative computer-based educational game within a middle-school math class. Gameplay consisted of navigating through a virtual spaceship and completing missions by periodically engaging in learning-by-teaching activities that involved helping an avatar solve math problems. In a pretest/posttest…
Descriptors: Mathematics Instruction, Middle School Students, Secondary School Mathematics, Teaching Methods
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Salmerón, Ladislao; Llorens, Ana – Journal of Educational Computing Research, 2019
During the last decade, several studies have proposed and tested different instructional methods for teaching digital reading strategies to young students. In this study, we have tested the effectiveness of a program combining eye-movements modeling examples (EMMEs) and contrasting cases to instruct ninth-grade students how to plan, evaluate, and…
Descriptors: Eye Movements, Grade 9, Electronic Publishing, Reading Comprehension
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Burstein, Jill; Shore, Jane; Sabatini, John; Moulder, Brad; Lentini, Jennifer; Biggers, Kietha; Holtzman, Steven – Journal of Educational Computing Research, 2014
This article reports on two studies using "Language Muse[superscript SM]" (LM), a web-based, teacher professional development (TPD) application designed to enhance teachers' linguistic awareness and to support teachers in the development of language-based instructional scaffolding for English language learners (ELL). In Study 1,…
Descriptors: Faculty Development, Natural Language Processing, Metalinguistics, Curriculum Development
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Lu, Jingyan; Zhang, Zhidong – Journal of Educational Computing Research, 2012
Peer assessment has been implemented in schools as both a learning tool and an assessment tool. Earlier studies have explored the effectiveness of peer assessment from different perspectives, such as domain knowledge and skills, peer assessment skills, and attitude changes. However, there is no holistic model describing the effects of cognitive…
Descriptors: Foreign Countries, Feedback (Response), Student Evaluation, Prior Learning
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Cavanaugh, Cathy; Gillan, Kathy Jo; Bosnick, Jan; Hess, Melinda; Scott, Heather – Journal of Educational Computing Research, 2008
This study of student performance in an online Algebra course looked at the development, implementation, and evaluation of interactive tools for graphing linear equations. The study focused on an interactive tool that was evaluated with virtual school Algebra students for a challenging component of the course. The performance of these students in…
Descriptors: Online Courses, Program Effectiveness, Algebra, Mathematics Instruction
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Doering, Aaron; Veletsianos, George; Scharber, Cassandra; Miller, Charles – Journal of Educational Computing Research, 2009
In this article we sought to understand how social studies teachers' metacognitive awareness of their technological, pedagogical, and content knowledge (TPACK) changed after their participation in a program that consisted of: (a) professional development for the use of an online learning environment; and (b) using an online learning environment in…
Descriptors: Educational Environment, Professional Development, Inquiry, Social Studies