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Showing 1 to 15 of 44 results Save | Export
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Radovan Šikl; Karla Brücknerová; Hana Švedová; Filip Dechterenko; Pavel Ugwitz; Jirí Chmelík; Hana Pokorná; Vojtech Jurík – Journal of Computer Assisted Learning, 2024
Introduction: Media comparison studies examining the effectiveness of immersive virtual reality in education have yielded inconclusive findings, leaving the question of its impact on learning compared to conventional media unanswered. To address this issue, our study employs a novel approach that combines media comparison with an investigation on…
Descriptors: Computer Simulation, Educational Technology, Secondary School Students, Topography
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Chiao Ling Huang; Lianzi Fu; Shih-Chieh Hung; Shu Ching Yang – Journal of Computer Assisted Learning, 2025
Background: Many studies have highlighted the positive effects of visual programming instruction (VPI) on students' learning experiences, programming self-efficacy and flow experience. However, there is a notable gap in the research on how these factors specifically impact programming achievement and learning intentions. Our study addresses this…
Descriptors: Attention, Self Efficacy, Visual Aids, Instructional Effectiveness
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Nunes, Andreia; Cordeiro, Carolina; Limpo, Teresa; Castro, São Luís – Journal of Computer Assisted Learning, 2022
Background: Automated Writing Evaluation (AWE) systems to aid writing learning and instruction in primary and secondary education are growing increasingly popular. However, their effectiveness is hardly known. We conducted a systematic review focusing on the effects of these systems providing writing feedback to students in school settings.…
Descriptors: Writing Evaluation, Automation, Program Evaluation, Writing Instruction
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Klingenberg, Sara; Fischer, Rachel; Zettler, Ingo; Makransky, Guido – Journal of Computer Assisted Learning, 2023
Introduction: This study investigates the effectiveness of the segmentation principle from the cognitive theory of multimedia learning as well as the effectiveness of the generative learning strategy of summarization in immersive virtual reality (IVR) within a sample of preadolescents. Although previous research has supported the effectiveness of…
Descriptors: Computer Simulation, Computer Uses in Education, Secondary School Students, STEM Education
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Yue Huang; Joshua Wilson – Journal of Computer Assisted Learning, 2025
Background: Automated writing evaluation (AWE) systems, used as formative assessment tools in writing classrooms, are promising for enhancing instruction and improving student performance. Although meta-analytic evidence supports AWE's effectiveness in various contexts, research on its effectiveness in the U.S. K-12 setting has lagged behind its…
Descriptors: Writing Evaluation, Writing Skills, Writing Tests, Writing Instruction
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Arici, Faruk; Yilmaz, Mehmet – Journal of Computer Assisted Learning, 2023
Background: Augmented reality (AR) is a widely used technology in science education today. Problem-based learning (PBL) is one of the teaching methods employed in science education for a long time. Studies where AR and PBL are used together are new and rare. PBL and AR technology are used together in the study because it is believed that…
Descriptors: Computer Simulation, Problem Based Learning, Science Education, Educational Technology
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Christina Areizaga Barbieri; Brianna L. Devlin – Journal of Computer Assisted Learning, 2024
Background: Providing students with worked out problem solutions is a beneficial instructional technique in STEM disciplines, and studying examples that have been worked out incorrectly may be especially helpful for reducing misconceptions in students with low prior content knowledge. However, past results are inconclusive and the effects of…
Descriptors: STEM Education, Misconceptions, Fractions, Error Patterns
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Eshuis, Elise H.; ter Vrugte, Judith; Anjewierden, Anjo; de Jong, Ton – Journal of Computer Assisted Learning, 2022
Background: Creating concept maps can help students overcome challenges of accurate knowledge monitoring and thus foster learning. However, students' knowledge often contains gaps and misconceptions, even after concept map creation. Theoretically, students could benefit from additional support, but it is unclear whether this might also be the case…
Descriptors: Reflection, Concept Mapping, Knowledge Representation, Instructional Effectiveness
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Chevalère, Johann; Cazenave, Loreleï; Berthon, Mickaël; Martinez, Ruben; Mazenod, Vincent; Borion, Marie-Claude; Pailler, Delphine; Rocher, Nicolas; Cadet, Rémi; Lenne, Catherine; Maïonchi-Pino, Norbert; Huguet, Pascal – Journal of Computer Assisted Learning, 2022
Background: As educational digital technologies are increasingly being used in schools, past research left unanswered the question of these technologies' impact on the socioeconomic achievement gap even when equal access is guaranteed. Objectives: The objectives of the present study are to examine whether and how the socioeconomic achievement gap…
Descriptors: Computer Assisted Instruction, Socioeconomic Status, Achievement Gap, Conventional Instruction
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Sun, Lihui; Zhou, Danhua – Journal of Computer Assisted Learning, 2023
Background: As one of the mainstream forms of programming education, educational robotics (ER) have been a crucial way to develop K-12 students' programming ability. Objectives: The purpose of this study is to clarify the content of programming ability, to verify the effectiveness of ER as a teaching method to improve students' programming…
Descriptors: Elementary School Students, Secondary School Students, Robotics, Programming
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Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny; Ke, Fengfeng; Almond, Russell; Dai, Chih-Pu; Kuba, Renata; Liu, Zhichun; Yang, Xiaotong; Sun, Chen – Journal of Computer Assisted Learning, 2021
In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game-level delivery methods and various in-game supports on learning. Using a game called "Physics Playground," we randomly assigned 263 ninth- to eleventh-grade students into four…
Descriptors: Student Evaluation, Educational Games, Physics, Instructional Effectiveness
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Pieter Vanneste; Kim Dekeyser; Luis Alberto Pinos Ullauri; Dries Debeer; Frederik Cornillie; Fien Depaepe; Annelies Raes; Wim Van den Noortgate; Sameh Said-Metwaly – Journal of Computer Assisted Learning, 2024
Background: Augmented reality (AR) is receiving increasing interest as a tool to create an interactive and motivating learning environment. Yet, it is unclear how instructional support affects performance in AR. Objectives: This study sought to explore how varying the instructional support in AR can affect performance-related behaviours of…
Descriptors: Computer Simulation, Artificial Intelligence, Cognitive Ability, Student Behavior
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Koskinen, Antti; McMullen, Jake; Ninaus, Manuel; Kiili, Kristian – Journal of Computer Assisted Learning, 2023
Background: In recent years, the importance of emotions in learning has been increasingly recognized. Applying emotional design to induce positive emotions has been considered a means to enhance the instructional effectiveness of digital learning environments. However, only a few studies have examined the specific effects of emotional design in…
Descriptors: Psychological Patterns, Scaffolding (Teaching Technique), Student Motivation, Academic Achievement
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Liu, Caihua; Zowghi, Didar; Kearney, Matthew; Bano, Muneera – Journal of Computer Assisted Learning, 2021
Recent years have seen a growing call for inquiry-based learning in science education, and mobile technologies are perceived as increasingly valuable tools to support this approach. However, there is a lack of understanding of mobile technology-supported inquiry-based learning (mIBL) in secondary science education. More evidence-based, nuanced…
Descriptors: Active Learning, Inquiry, Electronic Learning, Technology Integration
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Jon-Chao Hong; Kai-Hsin Tai; Tzu-Yu Tai – Journal of Computer Assisted Learning, 2024
Background: This study was motivated by the need to enhance Mandarin learning through embodied interactions and physical engagement methods. While most studies confirm the positive effects of touchscreen devices on learning, mixed findings suggest a need for more engaging methods. This research addresses these gaps by exploring the benefits of…
Descriptors: Electronic Learning, Computer Oriented Programs, Audience Response Systems, Second Language Learning
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