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Mingyu Feng; Natalie Brezack; Chunwei Huang; Yvonne Kao; Kelly Collins; Melissa Lee; Megan Schneider; Wynnie Chan – Journal of Computer Assisted Learning, 2025
Background: Computer-assisted educational technologies that integrate affective supports into math practices could be particularly beneficial for addressing troubling declines in middle grade students' math achievement, affect, and motivation. MathSpring is a web-based intelligent tutor that offers personalised content, remedial tutoring, and…
Descriptors: Intelligent Tutoring Systems, Technology Uses in Education, Mathematics Education, Mathematics Achievement
Arguedas, Marta; Daradoumis, Thanasis – Journal of Computer Assisted Learning, 2021
There is a lack of studies that examine the role of a pedagogical agent on student development in a specific learning situation that involves psychological and cognitive preparatory activities in high school settings. We examined the effectiveness of pedagogical agent (APT) cognitive and affective feedback on learner motivation and well-being. We…
Descriptors: High School Students, Feedback (Response), Learning Motivation, Well Being
Zhang, Yining; Lin, Chin-Hsi – Journal of Computer Assisted Learning, 2021
This study extends the community of inquiry (CoI) framework and self-regulated learning (SRL) theory through an exploration of the structural relationships among existing CoI variables, learning presence (i.e., self-efficacy and online SRL strategy) and learning outcomes in the context of K-12 online learning. To help understand the influence of…
Descriptors: Mentors, Communities of Practice, Metacognition, Self Efficacy
Pietarinen, Tarja; Vauras, Marja; Laakkonen, Eero; Kinnunen, Riitta; Volet, Simone – Journal of Computer Assisted Learning, 2019
This study examined affect during high school students' face-to-face collaborative inquiry learning in science, supported by the web-based software Virtual Baltic Sea Explorer. Self-reported affective states during the inquiry process in peer groups were related to evaluations of a group's collaboration and performance in three phases of…
Descriptors: High School Students, Inquiry, Cooperative Learning, Educational Technology
Bressler, D. M.; Bodzin, A. M. – Journal of Computer Assisted Learning, 2013
Current studies have reported that secondary students are highly engaged while playing mobile augmented reality (AR) learning games. Some researchers have posited that players' engagement may indicate a flow experience, but no research results have confirmed this hypothesis with vision-based AR learning games. This study investigated factors…
Descriptors: Psychological Patterns, Affective Behavior, Learner Engagement, Secondary School Students

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