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Branko Andic; Mirjana Maricic; Robert Weinhandl; Filiz Mumcu; Eva Schmidthaler; Zsolt Lavicza – Education and Information Technologies, 2024
Research into teachers' concepts and changes over time in digital technologies is crucial for gaining insights into the factors that shape teachers' concepts of technologies and influence their use in the classroom. Numerous studies have indicated that the use of 3D modelling and printing (3DMP) contributes to the modernization of teaching and the…
Descriptors: Secondary School Teachers, Longitudinal Studies, Teacher Characteristics, Knowledge Level
Ryan He; Melinda Tidrick – Journal of Chemical Education, 2023
An increased reliance on nanotechnology and recent developments in materials fabrication coincide with a greater prevalence of 3D printers in high schools. We developed this lesson to foster an exploration of interdisciplinary fields and to increase access to recent advances in materials chemistry through two different learning modules. The lab…
Descriptors: Chemistry, High School Students, Computer Peripherals, Printing
Pabuçcu Akis, Aybüke; Demirer, Isil – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2023
The study presents an integrated STEM activity involving a 3D printer and entrepreneurial problem solving. The study was conducted with 20 high school students who worked in groups to make their own unique kolonya (a traditional Turkish sanitizer), similar to eau de Cologne. They then designed kolonya bottles using TinkerCad before producing them…
Descriptors: STEM Education, Computer Peripherals, Printing, Problem Solving
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Lin, Kuen-Yi; Lu, Shao-Chuan; Hsiao, Hsien-Hsien; Kao, Chia-Pin; Williams, P. John – Interactive Learning Environments, 2023
Over the past few years, digital fabrication has been utilized in technology laboratories to emphasize hands-on learning processes in technology and engineering education. Recent studies indicate that hands-on activities can help students connect with science, technology, engineering, and mathematics (STEM) disciplines and develop key skills…
Descriptors: STEM Education, Imagination, Vocational Interests, Repetition
Chen, Ye; Cao, Li; Zhang, Yinning – Education and Information Technologies, 2023
As part of the maker movement, 3D printing technology has received considerable attention in education. Although this technology has become increasingly available in schools, K-12 teachers often struggle with integrating 3D technology into classroom teaching and learning. Professional development support is needed to help teachers develop the…
Descriptors: Elementary Secondary Education, Elementary School Teachers, Secondary School Teachers, Educational Technology
Sara Klingenberg; Robin Bosse; Richard E. Mayer; Guido Makransky – Educational Psychology Review, 2024
This study investigates the role of embodiment when learning a technical procedure in immersive virtual reality (VR) by introducing a framework based on immersion and interactivity. The goal is to determine how increasing the levels of immersion and interactivity affect learning experiences and outcomes. In a 2 × 2 factorial design, 177 high…
Descriptors: Computer Simulation, Learning Experience, Outcomes of Education, High School Students
Ayberk Bostan Sarioglan; Özge Sentürk Özkaya – Journal of Science Learning, 2023
This study examines the effect of teaching with the STEM Cycline of the 'Force and Energy' unit on students' creativity, metacognitive awareness, and academic achievement. The nonequivalent control group design, one of the quasi-experimental models, was used in the study. The study included 54 seventh-grade students studying at a public school in…
Descriptors: STEM Education, Creativity, Metacognition, Grade 7
Dickson, Brandon; Weber, Jessica; Kotsopoulos, Donna; Boyd, Taylor; Jiwani, Sagar; Roach, Brandon – International Journal of Technology and Design Education, 2021
In this research we explore the pedagogical affordances associated with the use of a 3D printer in a middle school classroom (11-12 years old). We introduced the 3D printer in a classroom where no one, including the teacher, had prior knowledge of 3D printing. Lessons using the 3D printer were designed to correspond with the mathematics curriculum…
Descriptors: Affordances, Technology Uses in Education, Printing, Computer Peripherals
Hsu, Yi Chen – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study examines the integration of virtual reality (VR) information technology in the teaching of systems of linear equations in three variables in a high school mathematics class. More broadly, the study investigates the effectiveness of digital teaching with respect to the learning process. The study tests two auxiliary teaching systems: a…
Descriptors: Instructional Effectiveness, Computer Simulation, Computer Peripherals, High School Students
Nguyen-Dang Minh Phuc; Huynh Tan Thanh Tam – International Journal for Technology in Mathematics Education, 2024
Mathematics education often grapples with the challenge of teaching abstract mathematical concepts, particularly those existing in 3D space. Visualizing, manipulating, and comprehending these abstract objects can be a formidable task for learners. While 3D printing technology has found applications in various fields, its utilization in mathematics…
Descriptors: High Schools, Technology Uses in Education, Computation, Measurement
Hofierka, Jaroslav; Gallay, Michal; Šupinský, Jozef; Gallayová, Gabriela – Education and Information Technologies, 2022
Geography education requires a combination of knowledge, skills, and geospatial relational thinking. To improve the learning efficiency and durability of knowledge, a new inquiry-based instruction system using tangible user interfaces has been developed. The tangible landscape modeling system (TLMS) comprises four components including a malleable…
Descriptors: Geography Instruction, Disadvantaged, Secondary School Students, Teaching Methods
Murat Adnan Tamer; Nesrin Özdener – Online Submission, 2023
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP…
Descriptors: Programming, Computer Science Education, Kindergarten, Elementary Secondary Education
Szymanski, Antonia; Paganelli, Andrea; Tassell, Janet – Journal of Educational Technology Systems, 2022
This mixed-methods study focused on advanced student engagement, mathematics competence, and the influence of teachers in classrooms that used 3D printing to teach mathematics. Quantitative methods were used to understand changes in student perceptions of competence, engagement, and feelings regarding group work. Qualitative methods were used to…
Descriptors: Computer Peripherals, Printing, Mathematics Instruction, Learner Engagement
Cheng, Li; Antonenko, Pavlo; Ritzhaupt, Albert D.; MacFadden, Bruce – British Journal of Educational Technology, 2021
The use of 3D printing in science, technology, engineering and mathematics (STEM) learning is a promising way for integrated STEM education. This study examined the influence of 3D printing infused STEM integration on students' interest in STEM careers, which is essential for students to participate in STEM disciplines and future STEM careers. The…
Descriptors: Computer Peripherals, Printing, STEM Education, Science Careers