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Miao Chao; Weiyi Sun; Jie Liu; Jiahui Ding; Ye Zhu – Journal of Computer Assisted Learning, 2025
Background: The use of social media among students has become debatable concern due to both positive and negative effects on academic performance. Yet, understanding of the diverse patterns of social media use and their influence on actual and perceived academic performance remains limited. Objectives: This study distinguishes between academic and…
Descriptors: Social Media, Performance, Influence of Technology, Predictor Variables
Wei Yao; Hanchao Hou; Peng Yang; Shiguang Ni – Education and Information Technologies, 2025
Smartphone addiction and academic burnout are typical psycho-behavioral problems among adolescents. Extant studies tend to examine them from a single-problem perspective, while research on their co-occurrence is lacking. Moreover, research has been prone to focus on the impacts of the negative sides of smartphone use on the two problems, ignoring…
Descriptors: Foreign Countries, Secondary School Students, Handheld Devices, Addictive Behavior
Febri Yanti; Lufri Lufri; Yuni Ahda – Open Education Studies, 2025
Augmented reality (AR) became increasingly popular in education worldwide as a useful tool for improving student engagement, teamwork, and problem-solving abilities to enhance students' skills in Education 4.0 (E4.0). This research aimed to analyze and highlight several research publications that examined the use of AR to improve the skills of…
Descriptors: Computer Simulation, High School Seniors, Skill Development, Technology Uses in Education
Lorna Smith – English in Education, 2025
This paper reflects on two research projects undertaken a decade apart. The first, "Celebrating creativity collaboratively (CCC)," undertaken in 2009-10 (see Fitzgerald and Smith 2012), explored how a collaborative approach could inspire student teachers of English to become competent, confident teachers of creative writing. The second,…
Descriptors: Creativity, Cooperative Learning, Preservice Teachers, Student Attitudes
Oguzhan Nacaroglu; Oktay Kizkapan; Hüseyin Demir – Psychology in the Schools, 2025
Science learning motivation refers to the drive and enthusiasm that students exhibit towards learning science. Science learning competencies, on the other hand, are the skills and knowledge enabling students to understand and apply scientific concepts effectively. Digital literacy, defined as the ability to effectively use digital tools and…
Descriptors: Middle School Students, Student Motivation, Science Education, Digital Literacy
Sukanya Kundu; Maitreyee Das – Journal of Education for Business, 2025
Access to internet has exposed today's learners to wide pool of knowledge. But acquisition of information, analyzing, and applying it depends upon the learner's level of preparedness and engagement. Using the method of experiment the researchers tried to understand how the effectiveness of self-directed learning and instructor-led learning varies…
Descriptors: Independent Study, Teaching Methods, Outcomes of Education, Indians
Yumeng Zhu; Caifeng Zhu; Tao Wu; Shulei Wang; Yiyun Zhou; Jingyuan Chen; Fei Wu; Yan Li – Education and Information Technologies, 2025
With the prevalence of Large Language Model-based chatbots, middle school students are increasingly likely to engage with these tools to complete their assignments, raising concerns about its potential to harm students' learning motivation and learning outcomes. However, we know little about its real impact. Through quasi-experiment research with…
Descriptors: Artificial Intelligence, Assignments, Middle School Students, Influence of Technology
Hanife Gülhan Orhan Karsak; Sultan San; Ismail San – Education and Information Technologies, 2025
The objective of this study is to compare the levels of acceptance of occupational technology among police officers and middle school teachers in the Eastern Anatolia region of Turkey. Analyses based on the UTAUT2 model evaluated the impact of demographic variables, including gender, occupation, age, and tenure, on technology acceptance processes.…
Descriptors: Computer Attitudes, Positive Attitudes, Police, Teachers
Thomas K. F. Chiu; Zubair Ahmad; Murat Çoban – Education and Information Technologies, 2025
Evaluating teacher AI competence levels and building effective, safe, and healthy learning environment are crucial steps in transitioning to AI-based education. Current established digital competence frameworks may indirectly address AI competence but often overlook the impact of AI on society, ethics, and assessment. Research on teacher AI…
Descriptors: Artificial Intelligence, Elementary School Teachers, Secondary School Teachers, Test Construction
I Putu Ade Andre Payadnya; Gusti Ayu Made Arna Putri; I Ketut Suwija; Sompob Saelee; I Gusti Agung Ngurah Trisna Jayantika – Journal for Multicultural Education, 2025
Purpose: Artificial intelligence (AI) is increasingly used in education, yet its cultural impact, especially in Southeast Asian mathematics education, remains underexplored. This gap is significant because understanding cultural adaptation is essential for AI tools to effectively enhance learning in diverse classrooms. This study examines how AI…
Descriptors: Technology Uses in Education, Artificial Intelligence, Mathematics Education, Mathematics Teachers
Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
Büsra Koçyigit; Fulya Türk – Malaysian Online Journal of Educational Technology, 2025
Adolescence is a critical developmental period marked by increased stress and vulnerability to mental health issues. Meaningful peer relationships are known to protect against these challenges, but the rise of technology and social media use has impacted how adolescents form connections. Research indicates that adolescents' preference for social…
Descriptors: Foreign Countries, Secondary School Students, Social Isolation, Social Media
Carlos Vázquez-Martín; José M. Ramírez-Hurtado; Esteban Vázquez-Cano – International Journal of Technology in Education, 2025
This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the…
Descriptors: Video Games, Influence of Technology, Creativity, Student Behavior
Jiajing Zhang; Jiefeng Ying; Yunhong Shen; Danrui Chen; Shiting Zhan; Jianing You – Journal of Adolescence, 2025
Introduction: While social networks have become an integral part of people's lives, they also bring the potential for negative consequences, with problematic social network use emerging as a noteworthy concern, especially among adolescents. Guided by social control theory, this study examined bidirectional relationships between problematic social…
Descriptors: Social Networks, Adolescents, Anxiety Disorders, Interpersonal Competence
Deepika Gupta – Contemporary Education Dialogue, 2025
The contemporary school ethos is marked by an incursion of technological forces. In India, school systems have begun accepting internet technology and gadgets as enabling tools for learning. The technology-driven climate is dramatically transforming the methods of learning history. The adoption of digital technology in Indian school system has…
Descriptors: History Instruction, Influence of Technology, Foreign Countries, Indians
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