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Pakeezah Rajab; Benny Motileng – Pythagoras, 2024
Mathematics achievement is core to South Africa's readiness for digital innovation, yet current pass rates in this subject are below the global average. Simply attributing mathematics performance to intelligence does not fully account for the multifaceted reality of achievement in the subject. The current study investigated the value of both…
Descriptors: Mathematics Achievement, Mathematics Instruction, Grade 9, Foreign Countries
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D' Souza, Dorothy A. C.; Clare, A. C. – Journal on School Educational Technology, 2018
Situated Learning takes place in the social and physical context within which it will be used. In this model, the pupil is "situated" in the learning experience and knowledge acquisition becomes a part of their learning activity. From their experiences pupils "construct" their own knowledge in various learning situations. The…
Descriptors: Secondary School Students, Problem Solving, Context Effect, Experiential Learning
ElAdl, Adel M.; Polpol, Yousra S. – International Journal of Psycho-Educational Sciences, 2020
This study aims to investigate the effect of a self-regulated learning strategies on developing creative problem solving and academic self-efficacy among intellectually superior high school students. The sample was selected from students in the high school in the Sultanate of Oman. The participants in this study were 80 students. Experimental…
Descriptors: Creativity, Problem Solving, High School Students, Learning Strategies
Shute, Valerie J.; Wang, Lubin – International Association for Development of the Information Society, 2013
This paper examines possible improvement to problem solving skills as a function of playing the video game "Portal 2." Stealth assessment is used in the game to evaluate students' problem solving abilities--specifically basic and flexible rule application. The stealth assessment measures will be validated against commonly accepted…
Descriptors: Problem Solving, Video Games, Student Evaluation, High School Students
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Fard, Adnan Eshrati; Asgary, Ali; Sarami, Gholam Reza; Zarekar, Akram – Journal of Education and Training Studies, 2014
The current study aimed to identify the appropriate method of teaching creativity through comparing computer-based instruction with problem-solving instruction. A sample of 50 male students studying in the second grade of junior high school was chosen and divided into two equal groups. Both groups filled out the Torrance Test of Creative Thinking…
Descriptors: Comparative Analysis, Problem Solving, Creativity, Scores
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Fard, Adnan Eshrati; Bahador, Ali; Moghadam, Mahsa Nazemi; Rajabi, Hooman; Moradi, Alinoor Noor – Journal of Education and Training Studies, 2014
The current study aimed at investigating the possible impact of the problem-solving method of instruction on the exceptional students' creativity. A sample of 50 male exceptional (Mild intellectual disability) students studying in the third grade of junior high school was chosen and divided into two equal groups. Both groups filled out the…
Descriptors: Foreign Countries, Mild Mental Retardation, Creativity, Teaching Methods