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Jingwei Li; Jinnie Shin; Jiao Xue; Kara Dawson; Pavlo D. Antonenko – Mind, Brain, and Education, 2025
The relationship between mathematics anxiety and performance has not been explored with young children who learn math using visuospatially rich adaptive games. In this study, 40 second graders used Reflex™, a game-based, visuospatially intensive adaptive learning platform for practicing mathematics fact fluency. A within-subjects, pretest-posttest…
Descriptors: Grade 2, Elementary School Students, Game Based Learning, Mathematics Instruction
Newman, Sharlene D.; Loughery, Erin; Ecklund, Ambur; Smothers, Marriah; Ongeri, Jefney – Mathematical Thinking and Learning: An International Journal, 2023
Previous studies have found that block play results in better spatial ability which may lead to greater mathematical skills. The current study examined a specific type of block play, structured block play in which a copy of a block configuration is constructed. Structured block play is a difficult cognitive task that requires an understanding of…
Descriptors: Spatial Ability, Preschool Children, Computation, Mathematics Skills
Li, Jingwei – ProQuest LLC, 2020
This dissertation study aimed to explore whether and how individual differences in verbal and visuospatial working memory capacity and executive functions influence elementary students' mathematics fact mastery and mathematics anxiety as they engage in learning using ReflexTM, a game-based, visuospatial rich adaptive learning platform for…
Descriptors: Elementary School Students, Mathematics Education, Mathematics Anxiety, Game Based Learning
Ilhan, Aziz – SAGE Open, 2021
The present study aimed to investigate the effects of geometry instruction activities conducted in nature based on modeling, game-based, and cooperative learning methods on achievement, mathematical motivation, and visual mathematical literacy perceptions of third-grade elementary school students. The present study is a quantitative study…
Descriptors: Game Based Learning, Mathematical Models, Cooperative Learning, Mathematics Achievement
Türkoglu, Bengü – International Journal of Progressive Education, 2019
This study aimed to examine the influence of the 'Board Game Based Cognitive Training Programme' (BGBCTP) on the cognitive development of the second and third graders among primary school children. BGBCTP is based on educational board games for second and third graders and aims to help them develop cognitive skills. Mixed method was used and it…
Descriptors: Instructional Effectiveness, Game Based Learning, Cognitive Development, Elementary School Students
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education

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