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Kallery, Maria; Sofianidis, A.; Pationioti, P.; Tsialma, K.; Katsiana, X. – International Journal of Early Years Education, 2022
Cognitive style differences, also known as 'empathizing' and 'systemizing' have been argued as one reason that may explain differences in children's motivation to learn science. Researchers claim that people with a 'systemizing' cognitive style are likelier to engage in science than those with an 'empathizing' cognitive style. As such, they…
Descriptors: Cognitive Style, Learning Motivation, Learner Engagement, Inquiry
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Thornburgh, William; McFadden, Justin; Robinson, Brian – Science and Children, 2020
The "Next Generation Science Standards" ("NGSS") have placed an emphasis on the incorporation of engineering practices into K-12 science instruction. This article details a sequence of physical science lessons that would be part of teaching matter in the second-grade classroom. The goals of these lessons are: (1) to be hands-on…
Descriptors: Standards, Science Education, Engineering Education, Grade 2
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Loehr, Abbey M.; Rittle-Johnson, Bethany – Journal of Cognition and Development, 2017
Research has demonstrated that providing labels helps children notice key features of examples. Much less is known about how different labels impact children's ability to make inferences about the structure underlying mathematical notation. We tested the impact of labeling decimals such as 0.34 using formal place-value labels ("3 tenths and 4…
Descriptors: Number Concepts, Arithmetic, Problem Solving, Elementary School Students
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van der Graaf, Joep; Segers, Eliane; Verhoeven, Ludo – Instructional Science: An International Journal of the Learning Sciences, 2015
A dynamic assessment tool was developed and validated using Mokken scale analysis to assess the extent to which kindergartners are able to construct unconfounded experiments, an essential part of scientific reasoning. Scientific reasoning is one of the learning processes happening within science education. A commonly used, hands-on,…
Descriptors: Kindergarten, Science Process Skills, Abstract Reasoning, Thinking Skills
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Alcoholado, Cristián; Diaz, Anita; Tagle, Arturo; Nussbaum, Miguel; Infante, Cristián – British Journal of Educational Technology, 2016
This study aims to understand the differences in student learning outcomes and classroom behaviour when using the interpersonal computer, personal computer and pen-and-paper to solve arithmetic exercises. In this multi-session experiment, third grade students working on arithmetic exercises from various curricular units were divided into three…
Descriptors: Computer Uses in Education, Handwriting, Problem Solving, Arithmetic
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Rau, Martina A.; Aleven, Vincent; Rummel, Nikol – Instructional Science: An International Journal of the Learning Sciences, 2017
Prior research shows that representational competencies that enable students to use graphical representations to reason and solve tasks is key to learning in many science, technology, engineering, and mathematics domains. We focus on two types of representational competencies: (1) "sense making" of connections by verbally explaining how…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
Rau, Martina A.; Aleven, Vincent; Rummel, Nikol – Grantee Submission, 2017
Prior research shows that representational competencies that enable students to use graphical representations to reason and solve tasks is key to learning in many science, technology, engineering, and mathematics (STEM) domains. We focus on two types of representational competencies: (1) "sense making" of connections by verbally…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
Fyfe, Emily R.; Rittle-Johnson, Bethany – Grantee Submission, 2016
The goal of the current research was to better understand when and why feedback has positive effects on learning and to identify features of feedback that may improve its efficacy. In a randomized experiment, second-grade children (N = 75) received instruction on a correct problem-solving strategy and then solved a set of relevant problems.…
Descriptors: Feedback (Response), Mathematics, Mathematics Instruction, Problem Solving
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Bottino, Rosa Maria; delle Ricerche, Consiglio Nazionale; Ott, Michela; Tavella, Mauro – International Journal of Game-Based Learning, 2014
The concept of Serious Gaming refers to the adoption of classical entertainment games for purposes other than entertainment, including learning and instruction. In this paper the authors report on a Serious Gaming field experiment where typical board games (such as battleship, master mind and domino) were employed with the shifted purpose of…
Descriptors: Educational Games, Academic Achievement, Learner Engagement, Learning Motivation
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Raje, Sonali; Bartleson, Elizabeth – Primary Science, 2013
This article describes how a third grade class (ages 8-9) conducted a temperature-related science experiment. The goal of the experiment was to build on the following question: What would happen if you took three different thermometers, all reading the same temperature, wrapped them in three different socks, one woollen, one silk, and one cotton,…
Descriptors: Science Education, Science Activities, Elementary School Science, Grade 3
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Prahmana, Rully Charitas Indra; Zulkardi; Hartono, Yusuf – Indonesian Mathematical Society Journal on Mathematics Education, 2012
Several previous researches showed that students had difficulty in understanding the basic concept of multiplication. Students are more likely to be introduced by using formula without involving the concept itself. This underlies the researcher to design a learning trajectory of learning multiplication using Permainan Tradisional Tepuk Bergambar…
Descriptors: Foreign Countries, Elementary School Mathematics, Elementary School Students, Grade 3
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Heine, Angela; Thaler, Verena; Tamm, Sascha; Hawelka, Stefan; Schneider, Michael; Torbeyns, Joke; De Smedt, Bert; Verschaffel, Lieven; Stern, Elsbeth; Jacobs, Arthur M. – Infant and Child Development, 2010
To date, a number of studies have demonstrated the existence of mismatches between children's "implicit" and "explicit" knowledge at certain points in development that become manifest by their gestures and gaze orientation in different problem solving contexts. Stimulated by this research, we used eye movement measurement to…
Descriptors: Age, Eye Movements, Achievement, Human Body
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Dejonckheere, Peter J. N.; Van De Keere, Kristof; Mestdagh, Nele – Journal of Educational Research, 2009
Using two experiments, the authors examined the extent to which the scientific thinking circle can be used as heuristics to support scientific thinking in a classroom of children between the ages of 3 and 9 years old. To do this, the authors asked the children to build a bridge, raft, or electrical circuit using the material available to them.…
Descriptors: Cognitive Development, Thinking Skills, Preschool Children, Primary Education