Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Addictive Behavior | 3 |
Computer Games | 3 |
Foreign Countries | 3 |
Elementary School Students | 2 |
Grade 3 | 2 |
Internet | 2 |
Predictor Variables | 2 |
Video Games | 2 |
Access to Computers | 1 |
COVID-19 | 1 |
Child Development | 1 |
More ▼ |
Author
Feng, Mengmeng | 1 |
Kadriye Selin Budak | 1 |
Müzeyyen Guzen | 1 |
Nesrin Isikoglu | 1 |
Söylemez, Aydin | 1 |
Zhou, Guangdong | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Early Childhood Education | 3 |
Elementary Education | 3 |
Primary Education | 3 |
Grade 3 | 2 |
Grade 1 | 1 |
Grade 2 | 1 |
Grade 4 | 1 |
Intermediate Grades | 1 |
Kindergarten | 1 |
Preschool Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nesrin Isikoglu; Kadriye Selin Budak; Müzeyyen Guzen – Early Childhood Education Journal, 2025
The current study aims to identify changing trends in digital play addiction tendencies among young children and parental guidance strategies before, during, and after the COVID-19 pandemic. In light of the bioecological model of development, it was hypothesized that the pandemic would have a significant impact on the addiction to digital play…
Descriptors: Young Children, Play, Addictive Behavior, Parent Role
Feng, Mengmeng; Zhou, Guangdong – International Journal of Behavioral Development, 2023
This study investigated the longitudinal trajectories of peer rejection and their predictive effects on Internet gaming addiction among Chinese children. The sample comprised 818 students from Grades 1 to 3 (M = 8.30, SD = 1.11, 51.3% boys). Peer rejection was assessed using peer nominations in five waves over a period of 2.5 years, and Internet…
Descriptors: Foreign Countries, Elementary School Students, Grade 1, Grade 2
Söylemez, Aydin – Malaysian Online Journal of Educational Technology, 2021
This research investigates the prediction of delaying gratification on game addiction among primary school students who attend the 3rd and 4th-grade. This study, in which the delay of gratification behaviour correlated with game addiction among children, was carried out using a descriptive survey model. The study sample consisted of 318 students…
Descriptors: Delay of Gratification, Computer Games, Addictive Behavior, Elementary School Students